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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Standardize dialog input validation as a new class

This commit is contained in:
kobewi
2023-06-26 19:18:27 +02:00
parent eca6f0eb54
commit 7f41403a6f
13 changed files with 382 additions and 341 deletions

View File

@@ -33,9 +33,9 @@
#include "scene/gui/dialogs.h"
class EditorValidationPanel;
class Label;
class LineEdit;
class PanelContainer;
class DirectoryCreateDialog : public ConfirmationDialog {
GDCLASS(DirectoryCreateDialog, ConfirmationDialog);
@@ -44,17 +44,13 @@ class DirectoryCreateDialog : public ConfirmationDialog {
Label *label = nullptr;
LineEdit *dir_path = nullptr;
PanelContainer *status_panel = nullptr;
Label *status_label = nullptr;
EditorValidationPanel *validation_panel = nullptr;
String _validate_path(const String &p_path) const;
void _on_dir_path_changed(const String &p_text);
void _on_dir_path_changed();
protected:
static void _bind_methods();
void _notification(int p_what);
virtual void ok_pressed() override;
virtual void _post_popup() override;