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Merge pull request #27452 from Chaosus/direction_to
Added method to retrieve a direction vector from one point to another
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@@ -341,6 +341,7 @@ struct _VariantCall {
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VCALL_LOCALMEM1R(Vector2, project);
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VCALL_LOCALMEM1R(Vector2, angle_to);
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VCALL_LOCALMEM1R(Vector2, angle_to_point);
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VCALL_LOCALMEM1R(Vector2, direction_to);
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VCALL_LOCALMEM2R(Vector2, linear_interpolate);
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VCALL_LOCALMEM2R(Vector2, slerp);
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VCALL_LOCALMEM4R(Vector2, cubic_interpolate);
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@@ -397,6 +398,7 @@ struct _VariantCall {
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VCALL_LOCALMEM1R(Vector3, distance_squared_to);
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VCALL_LOCALMEM1R(Vector3, project);
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VCALL_LOCALMEM1R(Vector3, angle_to);
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VCALL_LOCALMEM1R(Vector3, direction_to);
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VCALL_LOCALMEM1R(Vector3, slide);
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VCALL_LOCALMEM1R(Vector3, bounce);
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VCALL_LOCALMEM1R(Vector3, reflect);
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@@ -1556,6 +1558,7 @@ void register_variant_methods() {
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ADDFUNC0R(VECTOR2, REAL, Vector2, angle, varray());
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ADDFUNC0R(VECTOR2, REAL, Vector2, length_squared, varray());
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ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray());
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, direction_to, VECTOR2, "b", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray());
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray());
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@@ -1604,6 +1607,7 @@ void register_variant_methods() {
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ADDFUNC2R(VECTOR3, VECTOR3, Vector3, linear_interpolate, VECTOR3, "b", REAL, "t", varray());
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ADDFUNC2R(VECTOR3, VECTOR3, Vector3, slerp, VECTOR3, "b", REAL, "t", varray());
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ADDFUNC4R(VECTOR3, VECTOR3, Vector3, cubic_interpolate, VECTOR3, "b", VECTOR3, "pre_a", VECTOR3, "post_b", REAL, "t", varray());
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ADDFUNC1R(VECTOR3, VECTOR3, Vector3, direction_to, VECTOR3, "b", varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, dot, VECTOR3, "b", varray());
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ADDFUNC1R(VECTOR3, VECTOR3, Vector3, cross, VECTOR3, "b", varray());
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ADDFUNC1R(VECTOR3, BASIS, Vector3, outer, VECTOR3, "b", varray());
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