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Implement DisplayServer.window_start_resize.
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@@ -92,6 +92,7 @@ public:
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Vector<Vector2> mpath;
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Point2i mouse_pos;
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WindowResizeEdge edge = WINDOW_EDGE_MAX;
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Size2i min_size;
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Size2i max_size;
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@@ -409,6 +410,7 @@ public:
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virtual bool window_minimize_on_title_dbl_click() const override;
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virtual void window_start_drag(WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_start_resize(WindowResizeEdge p_edge, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_window_buttons_offset(const Vector2i &p_offset, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Vector3i window_get_safe_title_margins(WindowID p_window = MAIN_WINDOW_ID) const override;
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