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Make the script templates' blank lines conform with the official style guide
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@@ -727,6 +727,7 @@ static Dictionary _get_builtin_script_templates() {
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templates["no_comments.gd"] =
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templates["no_comments.gd"] =
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"extends %BASE%\n"
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"extends %BASE%\n"
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"\n"
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"\n"
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"\n"
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"func _ready()%VOID_RETURN%:\n"
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"func _ready()%VOID_RETURN%:\n"
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"%TS%pass\n";
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"%TS%pass\n";
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@@ -83,15 +83,18 @@ String GDScriptLanguage::_get_processed_template(const String &p_template, const
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Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
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Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
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String _template = "extends %BASE%\n"
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String _template = "extends %BASE%\n"
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"\n"
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"\n"
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"\n"
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"# Declare member variables here. Examples:\n"
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"# Declare member variables here. Examples:\n"
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"# var a%INT_TYPE% = 2\n"
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"# var a%INT_TYPE% = 2\n"
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"# var b%STRING_TYPE% = \"text\"\n"
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"# var b%STRING_TYPE% = \"text\"\n"
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"\n"
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"\n"
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"\n"
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"# Called when the node enters the scene tree for the first time.\n"
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"# Called when the node enters the scene tree for the first time.\n"
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"func _ready()%VOID_RETURN%:\n"
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"func _ready()%VOID_RETURN%:\n"
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"%TS%pass # Replace with function body.\n"
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"%TS%pass # Replace with function body.\n"
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"\n"
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"\n"
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"\n"
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"# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
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"# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
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"#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n"
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"#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n"
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"#%TS%pass\n";
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"#%TS%pass\n";
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