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Fix freelook in 3D when multiple viewports are open
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@@ -560,6 +560,7 @@ public:
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SubViewport *get_viewport_node() { return viewport; }
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Camera3D *get_camera_3d() { return camera; } // return the default camera object.
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Control *get_surface() { return surface; }
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Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p_index);
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~Node3DEditorViewport();
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@@ -825,6 +826,8 @@ private:
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Node3D *selected = nullptr;
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Node3DEditorViewport *freelook_viewport = nullptr;
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void _request_gizmo(Object *p_obj);
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void _request_gizmo_for_id(ObjectID p_id);
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void _set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
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@@ -1025,6 +1028,9 @@ public:
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}
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Node3DEditorViewport *get_last_used_viewport();
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void set_freelook_viewport(Node3DEditorViewport *p_viewport) { freelook_viewport = p_viewport; }
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Node3DEditorViewport *get_freelook_viewport() const { return freelook_viewport; }
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void add_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin);
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void remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin);
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