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Remove references to compiled GDScript in export

This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
This commit is contained in:
George Marques
2023-01-20 15:09:07 -03:00
parent 9f74f0f6c5
commit 7e5c2f945d
9 changed files with 2 additions and 77 deletions

View File

@@ -1007,17 +1007,6 @@ void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
void GDScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
}
Vector<uint8_t> GDScript::get_as_byte_code() const {
return Vector<uint8_t>();
};
// TODO: Fully remove this. There's not this kind of "bytecode" anymore.
Error GDScript::load_byte_code(const String &p_path) {
return ERR_COMPILATION_FAILED;
}
void GDScript::set_path(const String &p_path, bool p_take_over) {
@@ -2647,8 +2636,6 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str
Error err;
Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE);
// TODO: Reintroduce binary and encrypted scripts.
if (scr.is_null()) {
// Don't fail loading because of parsing error.
scr.instantiate();
@@ -2663,9 +2650,6 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str
void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("gd");
// TODO: Reintroduce binary and encrypted scripts.
// p_extensions->push_back("gdc");
// p_extensions->push_back("gde");
}
bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
@@ -2674,8 +2658,7 @@ bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
String el = p_path.get_extension().to_lower();
// TODO: Reintroduce binary and encrypted scripts.
if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {
if (el == "gd") {
return "GDScript";
}
return "";