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-Fix all shadow and culling related issues, fixes #9330

This commit is contained in:
Juan Linietsky
2017-08-19 20:06:40 -03:00
parent a80371ce0a
commit 7e5890d23d
13 changed files with 76 additions and 39 deletions

View File

@@ -331,6 +331,7 @@ public:
virtual void light_set_projector(RID p_light, RID p_texture) = 0;
virtual void light_set_negative(RID p_light, bool p_enable) = 0;
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0;