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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Fix some LGTM errors of "Multiplication result converted to larger type"

This commit is contained in:
Aaron Franke
2021-09-07 23:25:35 -05:00
parent f9aec342dc
commit 7e51e4cb84
12 changed files with 25 additions and 23 deletions

View File

@@ -3959,7 +3959,7 @@ void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
memcpy(w, r, buffer.size());
}
} else {
memset(w, 0, multimesh->instances * multimesh->stride_cache * sizeof(float));
memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
}
}
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
@@ -4372,13 +4372,13 @@ void RendererStorageRD::_update_dirty_multimeshes() {
if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
//if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data);
RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
} else {
//not that many regions? update them all
for (uint32_t i = 0; i < visible_region_count; i++) {
if (multimesh->data_cache_dirty_regions[i]) {
uint64_t offset = i * region_size;
uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
uint32_t offset = i * region_size;
uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
}
}