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Extract and reorganize texture resource classes
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@@ -34,7 +34,7 @@
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#include "core/io/file_access.h"
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#include "editor/editor_settings.h"
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#include "editor/export/editor_export_platform_pc.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/image_texture.h"
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class EditorExportPlatformLinuxBSD : public EditorExportPlatformPC {
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GDCLASS(EditorExportPlatformLinuxBSD, EditorExportPlatformPC);
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