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Extract and reorganize texture resource classes
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@@ -36,6 +36,7 @@
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#include "editor/gui/editor_file_dialog.h"
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#include "scene/gui/control.h"
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#include "scene/gui/split_container.h"
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#include "scene/resources/image_texture.h"
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void AtlasMergingDialog::_property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
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_set(p_property, p_value);
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