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Extract and reorganize texture resource classes
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@@ -42,7 +42,7 @@
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#include "scene/gui/separator.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/view_panner.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/atlas_texture.h"
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void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) {
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Vector2 line = (to - from).normalized() * 10;
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