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Extract and reorganize texture resource classes
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@@ -38,6 +38,7 @@
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#include "scene/gui/button.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/separator.h"
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#include "scene/resources/gradient_texture.h"
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Point2 GradientTexture2DEdit::_get_handle_pos(const Handle p_handle) {
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// Get the handle's mouse position in pixels relative to offset.
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