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Extract and reorganize texture resource classes
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@@ -34,6 +34,7 @@
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "scene/resources/gradient_texture.h"
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void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) {
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gradient = p_gradient;
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