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[Editor] Move some animation specific keying logic out of inspector.

Most of the custom logic to handle special keying cases is now inside
the AnimationPlayerEditorPlugin.

The EditorInspector now emits a signal when inspecting a new object.
This commit is contained in:
Fabio Alessandrelli
2021-12-02 12:01:38 +01:00
parent 8b8e858778
commit 7e14548fc6
11 changed files with 49 additions and 46 deletions

View File

@@ -8043,7 +8043,6 @@ Node3DEditorPlugin::Node3DEditorPlugin(EditorNode *p_node) {
editor->get_main_control()->add_child(spatial_editor);
spatial_editor->hide();
spatial_editor->connect("transform_key_request", Callable(editor->get_inspector_dock(), "_transform_keyed"));
}
Node3DEditorPlugin::~Node3DEditorPlugin() {