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[Editor] Move some animation specific keying logic out of inspector.
Most of the custom logic to handle special keying cases is now inside the AnimationPlayerEditorPlugin. The EditorInspector now emits a signal when inspecting a new object.
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@@ -8043,7 +8043,6 @@ Node3DEditorPlugin::Node3DEditorPlugin(EditorNode *p_node) {
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editor->get_main_control()->add_child(spatial_editor);
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spatial_editor->hide();
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spatial_editor->connect("transform_key_request", Callable(editor->get_inspector_dock(), "_transform_keyed"));
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}
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Node3DEditorPlugin::~Node3DEditorPlugin() {
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