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[Editor] Move some animation specific keying logic out of inspector.

Most of the custom logic to handle special keying cases is now inside
the AnimationPlayerEditorPlugin.

The EditorInspector now emits a signal when inspecting a new object.
This commit is contained in:
Fabio Alessandrelli
2021-12-02 12:01:38 +01:00
parent 8b8e858778
commit 7e14548fc6
11 changed files with 49 additions and 46 deletions

View File

@@ -2307,7 +2307,6 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
}
inspector_dock->update(current_obj);
inspector_dock->update_keying();
}
void EditorNode::_run(bool p_current, const String &p_custom) {