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[Editor] Move some animation specific keying logic out of inspector.
Most of the custom logic to handle special keying cases is now inside the AnimationPlayerEditorPlugin. The EditorInspector now emits a signal when inspecting a new object.
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@@ -2307,7 +2307,6 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
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}
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inspector_dock->update(current_obj);
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inspector_dock->update_keying();
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}
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void EditorNode::_run(bool p_current, const String &p_custom) {
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