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doc: Fix enum tags thanks to 2bc6db6

This commit is contained in:
Rémi Verschelde
2017-11-24 23:16:30 +01:00
parent 2bc6db65c1
commit 7dfba3cda9
133 changed files with 2117 additions and 2060 deletions

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@@ -19,192 +19,192 @@
</member>
</members>
<constants>
<constant name="MATH_SIN" value="0">
<constant name="MATH_SIN" value="0" enum="BuiltinFunc">
Return the sine of the input.
</constant>
<constant name="MATH_COS" value="1">
<constant name="MATH_COS" value="1" enum="BuiltinFunc">
Return the cosine of the input.
</constant>
<constant name="MATH_TAN" value="2">
<constant name="MATH_TAN" value="2" enum="BuiltinFunc">
Return the tangent of the input.
</constant>
<constant name="MATH_SINH" value="3">
<constant name="MATH_SINH" value="3" enum="BuiltinFunc">
Return the hyperbolic sine of the input.
</constant>
<constant name="MATH_COSH" value="4">
<constant name="MATH_COSH" value="4" enum="BuiltinFunc">
Return the hyperbolic cosine of the input.
</constant>
<constant name="MATH_TANH" value="5">
<constant name="MATH_TANH" value="5" enum="BuiltinFunc">
Return the hyperbolic tangent of the input.
</constant>
<constant name="MATH_ASIN" value="6">
<constant name="MATH_ASIN" value="6" enum="BuiltinFunc">
Return the arc sine of the input.
</constant>
<constant name="MATH_ACOS" value="7">
<constant name="MATH_ACOS" value="7" enum="BuiltinFunc">
Return the arc cosine of the input.
</constant>
<constant name="MATH_ATAN" value="8">
<constant name="MATH_ATAN" value="8" enum="BuiltinFunc">
Return the arc tangent of the input.
</constant>
<constant name="MATH_ATAN2" value="9">
<constant name="MATH_ATAN2" value="9" enum="BuiltinFunc">
Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.
</constant>
<constant name="MATH_SQRT" value="10">
<constant name="MATH_SQRT" value="10" enum="BuiltinFunc">
Return the square root of the input.
</constant>
<constant name="MATH_FMOD" value="11">
<constant name="MATH_FMOD" value="11" enum="BuiltinFunc">
Return the remainder of one input divided by the other, using floating-point numbers.
</constant>
<constant name="MATH_FPOSMOD" value="12">
<constant name="MATH_FPOSMOD" value="12" enum="BuiltinFunc">
Return the positive remainder of one input divided by the other, using floating-point numbers.
</constant>
<constant name="MATH_FLOOR" value="13">
<constant name="MATH_FLOOR" value="13" enum="BuiltinFunc">
Return the input rounded down.
</constant>
<constant name="MATH_CEIL" value="14">
<constant name="MATH_CEIL" value="14" enum="BuiltinFunc">
Return the input rounded up.
</constant>
<constant name="MATH_ROUND" value="15">
<constant name="MATH_ROUND" value="15" enum="BuiltinFunc">
Return the input rounded to the nearest integer.
</constant>
<constant name="MATH_ABS" value="16">
<constant name="MATH_ABS" value="16" enum="BuiltinFunc">
Return the absolute value of the input.
</constant>
<constant name="MATH_SIGN" value="17">
<constant name="MATH_SIGN" value="17" enum="BuiltinFunc">
Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
</constant>
<constant name="MATH_POW" value="18">
<constant name="MATH_POW" value="18" enum="BuiltinFunc">
Return the input raised to a given power.
</constant>
<constant name="MATH_LOG" value="19">
<constant name="MATH_LOG" value="19" enum="BuiltinFunc">
Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
</constant>
<constant name="MATH_EXP" value="20">
<constant name="MATH_EXP" value="20" enum="BuiltinFunc">
Return [b]e[/b] raised to the power of the input. [b]e[/b] sometimes called "Euler's number" is a mathematical constant whose value is approximately 2.71828.
</constant>
<constant name="MATH_ISNAN" value="21">
<constant name="MATH_ISNAN" value="21" enum="BuiltinFunc">
Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
</constant>
<constant name="MATH_ISINF" value="22">
<constant name="MATH_ISINF" value="22" enum="BuiltinFunc">
Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
</constant>
<constant name="MATH_EASE" value="23">
<constant name="MATH_EASE" value="23" enum="BuiltinFunc">
Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
</constant>
<constant name="MATH_DECIMALS" value="24">
<constant name="MATH_DECIMALS" value="24" enum="BuiltinFunc">
Return the number of digit places after the decimal that the first non-zero digit occurs.
</constant>
<constant name="MATH_STEPIFY" value="25">
<constant name="MATH_STEPIFY" value="25" enum="BuiltinFunc">
Return the input snapped to a given step.
</constant>
<constant name="MATH_LERP" value="26">
<constant name="MATH_LERP" value="26" enum="BuiltinFunc">
Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
</constant>
<constant name="MATH_INVERSE_LERP" value="27">
<constant name="MATH_INVERSE_LERP" value="27" enum="BuiltinFunc">
</constant>
<constant name="MATH_RANGE_LERP" value="28">
<constant name="MATH_RANGE_LERP" value="28" enum="BuiltinFunc">
</constant>
<constant name="MATH_DECTIME" value="29">
<constant name="MATH_DECTIME" value="29" enum="BuiltinFunc">
Return the result of 'value' decreased by 'step' * 'amount'.
</constant>
<constant name="MATH_RANDOMIZE" value="30">
<constant name="MATH_RANDOMIZE" value="30" enum="BuiltinFunc">
Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
</constant>
<constant name="MATH_RAND" value="31">
<constant name="MATH_RAND" value="31" enum="BuiltinFunc">
Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
</constant>
<constant name="MATH_RANDF" value="32">
<constant name="MATH_RANDF" value="32" enum="BuiltinFunc">
Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
</constant>
<constant name="MATH_RANDOM" value="33">
<constant name="MATH_RANDOM" value="33" enum="BuiltinFunc">
Return a random floating-point value between the two inputs.
</constant>
<constant name="MATH_SEED" value="34">
<constant name="MATH_SEED" value="34" enum="BuiltinFunc">
Set the seed for the random number generator.
</constant>
<constant name="MATH_RANDSEED" value="35">
<constant name="MATH_RANDSEED" value="35" enum="BuiltinFunc">
Return a random value from the given seed, along with the new seed.
</constant>
<constant name="MATH_DEG2RAD" value="36">
<constant name="MATH_DEG2RAD" value="36" enum="BuiltinFunc">
Convert the input from degrees to radians.
</constant>
<constant name="MATH_RAD2DEG" value="37">
<constant name="MATH_RAD2DEG" value="37" enum="BuiltinFunc">
Convert the input from radians to degrees.
</constant>
<constant name="MATH_LINEAR2DB" value="38">
<constant name="MATH_LINEAR2DB" value="38" enum="BuiltinFunc">
Convert the input from linear volume to decibel volume.
</constant>
<constant name="MATH_DB2LINEAR" value="39">
<constant name="MATH_DB2LINEAR" value="39" enum="BuiltinFunc">
Convert the input from decibel volume to linear volume.
</constant>
<constant name="MATH_POLAR2CARTESIAN" value="40">
<constant name="MATH_POLAR2CARTESIAN" value="40" enum="BuiltinFunc">
Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis).
</constant>
<constant name="MATH_CARTESIAN2POLAR" value="41">
<constant name="MATH_CARTESIAN2POLAR" value="41" enum="BuiltinFunc">
Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle).
</constant>
<constant name="MATH_WRAP" value="42">
<constant name="MATH_WRAP" value="42" enum="BuiltinFunc">
</constant>
<constant name="MATH_WRAPF" value="43">
<constant name="MATH_WRAPF" value="43" enum="BuiltinFunc">
</constant>
<constant name="LOGIC_MAX" value="44">
<constant name="LOGIC_MAX" value="44" enum="BuiltinFunc">
Return the greater of the two numbers, also known as their maximum.
</constant>
<constant name="LOGIC_MIN" value="45">
<constant name="LOGIC_MIN" value="45" enum="BuiltinFunc">
Return the lesser of the two numbers, also known as their minimum.
</constant>
<constant name="LOGIC_CLAMP" value="46">
<constant name="LOGIC_CLAMP" value="46" enum="BuiltinFunc">
Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to `min(max(input, range_low), range_high)`
</constant>
<constant name="LOGIC_NEAREST_PO2" value="47">
<constant name="LOGIC_NEAREST_PO2" value="47" enum="BuiltinFunc">
Return the nearest power of 2 to the input.
</constant>
<constant name="OBJ_WEAKREF" value="48">
<constant name="OBJ_WEAKREF" value="48" enum="BuiltinFunc">
Create a [WeakRef] from the input.
</constant>
<constant name="FUNC_FUNCREF" value="49">
<constant name="FUNC_FUNCREF" value="49" enum="BuiltinFunc">
Create a [FuncRef] from the input.
</constant>
<constant name="TYPE_CONVERT" value="50">
<constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc">
Convert between types.
</constant>
<constant name="TYPE_OF" value="51">
<constant name="TYPE_OF" value="51" enum="BuiltinFunc">
Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
<constant name="TYPE_EXISTS" value="52">
<constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc">
Checks if a type is registered in the [ClassDB].
</constant>
<constant name="TEXT_CHAR" value="53">
<constant name="TEXT_CHAR" value="53" enum="BuiltinFunc">
Return a character with the given ascii value.
</constant>
<constant name="TEXT_STR" value="54">
<constant name="TEXT_STR" value="54" enum="BuiltinFunc">
Convert the input to a string.
</constant>
<constant name="TEXT_PRINT" value="55">
<constant name="TEXT_PRINT" value="55" enum="BuiltinFunc">
Print the given string to the output window.
</constant>
<constant name="TEXT_PRINTERR" value="56">
<constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc">
Print the given string to the standard error output.
</constant>
<constant name="TEXT_PRINTRAW" value="57">
<constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc">
Print the given string to the standard output, without adding a newline.
</constant>
<constant name="VAR_TO_STR" value="58">
<constant name="VAR_TO_STR" value="58" enum="BuiltinFunc">
Serialize a [Variant] to a string.
</constant>
<constant name="STR_TO_VAR" value="59">
<constant name="STR_TO_VAR" value="59" enum="BuiltinFunc">
Deserialize a [Variant] from a string serialized using [VAR_TO_STR].
</constant>
<constant name="VAR_TO_BYTES" value="60">
<constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc">
Serialize a [Variant] to a [PoolByteArray].
</constant>
<constant name="BYTES_TO_VAR" value="61">
<constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc">
Deserialize a [Variant] from a [PoolByteArray] serialized using [VAR_TO_BYTES].
</constant>
<constant name="COLORN" value="62">
<constant name="COLORN" value="62" enum="BuiltinFunc">
Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
</constant>
<constant name="FUNC_MAX" value="63">
<constant name="FUNC_MAX" value="63" enum="BuiltinFunc">
The maximum value the [member function] property can have.
</constant>
</constants>

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@@ -136,28 +136,28 @@
</method>
</methods>
<constants>
<constant name="START_MODE_BEGIN_SEQUENCE" value="0">
<constant name="START_MODE_BEGIN_SEQUENCE" value="0" enum="StartMode">
The start mode used the first time when [method _step] is called.
</constant>
<constant name="START_MODE_CONTINUE_SEQUENCE" value="1">
<constant name="START_MODE_CONTINUE_SEQUENCE" value="1" enum="StartMode">
The start mode used when [method _step] is called after coming back from a STEP_PUSH_STACK_BIT.
</constant>
<constant name="START_MODE_RESUME_YIELD" value="2">
<constant name="START_MODE_RESUME_YIELD" value="2" enum="StartMode">
The start mode used when [method _step] is called after resuming from STEP_YIELD_BIT.
</constant>
<constant name="STEP_PUSH_STACK_BIT" value="16777216" enum="">
<constant name="STEP_PUSH_STACK_BIT" value="16777216">
Hint used by [method _step] to tell that control should return to it when there is no other node left to execute.
This is used by [VisualScriptCondition] to redirect the sequence to the "Done" port after the true/false branch has finished execution.
</constant>
<constant name="STEP_GO_BACK_BIT" value="33554432" enum="">
<constant name="STEP_GO_BACK_BIT" value="33554432">
Hint used by [method _step] to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function.
</constant>
<constant name="STEP_NO_ADVANCE_BIT" value="67108864" enum="">
<constant name="STEP_NO_ADVANCE_BIT" value="67108864">
</constant>
<constant name="STEP_EXIT_FUNCTION_BIT" value="134217728" enum="">
<constant name="STEP_EXIT_FUNCTION_BIT" value="134217728">
Hint used by [method _step] to tell that control should stop and exit the function.
</constant>
<constant name="STEP_YIELD_BIT" value="268435456" enum="">
<constant name="STEP_YIELD_BIT" value="268435456">
Hint used by [method _step] to tell that the function should be yielded.
Using this requires you to have at least one working memory slot, which is used for the [VisualScriptFunctionState].
</constant>

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@@ -35,25 +35,25 @@
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0">
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1">
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
</constant>
<constant name="CALL_MODE_INSTANCE" value="2">
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
</constant>
<constant name="CALL_MODE_BASIC_TYPE" value="3">
<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
</constant>
<constant name="CALL_MODE_SINGLETON" value="4">
<constant name="CALL_MODE_SINGLETON" value="4" enum="CallMode">
</constant>
<constant name="RPC_DISABLED" value="0">
<constant name="RPC_DISABLED" value="0" enum="RPCCallMode">
</constant>
<constant name="RPC_RELIABLE" value="1">
<constant name="RPC_RELIABLE" value="1" enum="RPCCallMode">
</constant>
<constant name="RPC_UNRELIABLE" value="2">
<constant name="RPC_UNRELIABLE" value="2" enum="RPCCallMode">
</constant>
<constant name="RPC_RELIABLE_TO_ID" value="3">
<constant name="RPC_RELIABLE_TO_ID" value="3" enum="RPCCallMode">
</constant>
<constant name="RPC_UNRELIABLE_TO_ID" value="4">
<constant name="RPC_UNRELIABLE_TO_ID" value="4" enum="RPCCallMode">
</constant>
</constants>
</class>

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@@ -17,13 +17,13 @@
</member>
</members>
<constants>
<constant name="MODE_PRESSED" value="0">
<constant name="MODE_PRESSED" value="0" enum="Mode">
</constant>
<constant name="MODE_RELEASED" value="1">
<constant name="MODE_RELEASED" value="1" enum="Mode">
</constant>
<constant name="MODE_JUST_PRESSED" value="2">
<constant name="MODE_JUST_PRESSED" value="2" enum="Mode">
</constant>
<constant name="MODE_JUST_RELEASED" value="3">
<constant name="MODE_JUST_RELEASED" value="3" enum="Mode">
</constant>
</constants>
</class>

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@@ -22,31 +22,31 @@
</member>
</members>
<constants>
<constant name="MATH_CONSTANT_ONE" value="0">
<constant name="MATH_CONSTANT_ONE" value="0" enum="MathConstant">
Unity: [code]1[/code]
</constant>
<constant name="MATH_CONSTANT_PI" value="1">
<constant name="MATH_CONSTANT_PI" value="1" enum="MathConstant">
Pi: [code]3.141593[/code]
</constant>
<constant name="MATH_CONSTANT_HALF_PI" value="2">
<constant name="MATH_CONSTANT_HALF_PI" value="2" enum="MathConstant">
Pi divided by two: [code]1.570796[/code]
</constant>
<constant name="MATH_CONSTANT_TAU" value="3">
<constant name="MATH_CONSTANT_TAU" value="3" enum="MathConstant">
Tau: [code]6.283185[/code]
</constant>
<constant name="MATH_CONSTANT_E" value="4">
<constant name="MATH_CONSTANT_E" value="4" enum="MathConstant">
Natural log: [code]2.718282[/code]
</constant>
<constant name="MATH_CONSTANT_SQRT2" value="5">
<constant name="MATH_CONSTANT_SQRT2" value="5" enum="MathConstant">
Square root of two: [code]1.414214[/code]
</constant>
<constant name="MATH_CONSTANT_INF" value="6">
<constant name="MATH_CONSTANT_INF" value="6" enum="MathConstant">
Infinity: [code]inf[/code]
</constant>
<constant name="MATH_CONSTANT_NAN" value="7">
<constant name="MATH_CONSTANT_NAN" value="7" enum="MathConstant">
Not a number: [code]nan[/code]
</constant>
<constant name="MATH_CONSTANT_MAX" value="8">
<constant name="MATH_CONSTANT_MAX" value="8" enum="MathConstant">
</constant>
</constants>
</class>

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@@ -29,11 +29,11 @@
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0">
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1">
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
</constant>
<constant name="CALL_MODE_INSTANCE" value="2">
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
</constant>
</constants>
</class>

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@@ -31,35 +31,35 @@
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0">
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1">
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
</constant>
<constant name="CALL_MODE_INSTANCE" value="2">
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
</constant>
<constant name="CALL_MODE_BASIC_TYPE" value="3">
<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
</constant>
<constant name="ASSIGN_OP_NONE" value="0">
<constant name="ASSIGN_OP_NONE" value="0" enum="AssignOp">
</constant>
<constant name="ASSIGN_OP_ADD" value="1">
<constant name="ASSIGN_OP_ADD" value="1" enum="AssignOp">
</constant>
<constant name="ASSIGN_OP_SUB" value="2">
<constant name="ASSIGN_OP_SUB" value="2" enum="AssignOp">
</constant>
<constant name="ASSIGN_OP_MUL" value="3">
<constant name="ASSIGN_OP_MUL" value="3" enum="AssignOp">
</constant>
<constant name="ASSIGN_OP_DIV" value="4">
<constant name="ASSIGN_OP_DIV" value="4" enum="AssignOp">
</constant>
<constant name="ASSIGN_OP_MOD" value="5">
<constant name="ASSIGN_OP_MOD" value="5" enum="AssignOp">
</constant>
<constant name="ASSIGN_OP_SHIFT_LEFT" value="6">
<constant name="ASSIGN_OP_SHIFT_LEFT" value="6" enum="AssignOp">
</constant>
<constant name="ASSIGN_OP_SHIFT_RIGHT" value="7">
<constant name="ASSIGN_OP_SHIFT_RIGHT" value="7" enum="AssignOp">
</constant>
<constant name="ASSIGN_OP_BIT_AND" value="8">
<constant name="ASSIGN_OP_BIT_AND" value="8" enum="AssignOp">
</constant>
<constant name="ASSIGN_OP_BIT_OR" value="9">
<constant name="ASSIGN_OP_BIT_OR" value="9" enum="AssignOp">
</constant>
<constant name="ASSIGN_OP_BIT_XOR" value="10">
<constant name="ASSIGN_OP_BIT_XOR" value="10" enum="AssignOp">
</constant>
</constants>
</class>

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@@ -17,11 +17,11 @@
</member>
</members>
<constants>
<constant name="YIELD_FRAME" value="1">
<constant name="YIELD_FRAME" value="1" enum="YieldMode">
</constant>
<constant name="YIELD_PHYSICS_FRAME" value="2">
<constant name="YIELD_PHYSICS_FRAME" value="2" enum="YieldMode">
</constant>
<constant name="YIELD_WAIT" value="3">
<constant name="YIELD_WAIT" value="3" enum="YieldMode">
</constant>
</constants>
</class>

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@@ -21,11 +21,11 @@
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0">
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1">
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
</constant>
<constant name="CALL_MODE_INSTANCE" value="2">
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
</constant>
</constants>
</class>