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Fix all -Wtype-limits warnings.
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@@ -433,7 +433,6 @@ bool NetworkedMultiplayerENet::is_server() const {
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void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
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ERR_FAIL_COND(!active);
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ERR_FAIL_COND(wait_usec < 0);
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_pop_current_packet();
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