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Fix inconsistencies and typos in argument names
(cherry picked from commit 08d4bfacaf)
This commit is contained in:
committed by
Hein-Pieter van Braam
parent
62dc7ba82f
commit
7de47fbabb
@@ -49,7 +49,7 @@ class GodotRayWorldAlgorithm : public btActivatingCollisionAlgorithm {
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bool m_isSwapped;
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public:
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GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *m_world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped);
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GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped);
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virtual ~GodotRayWorldAlgorithm();
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virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut);
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