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Add support for extending GLTF with more texture formats & support WebP
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@@ -10,7 +10,8 @@
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<member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
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ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
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</member>
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<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0">
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<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="-1">
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The index of the image associated with this texture, see [method GLTFState.get_images]. If -1, then this texture does not have an image assigned.
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</member>
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</members>
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</class>
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