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[HTML5] Implement window blur in JS library.

Removes more emscripten HTML5 library dependencies.
This commit is contained in:
Fabio Alessandrelli
2021-10-05 12:54:42 +02:00
parent b6315afc9a
commit 7d6c1fdb32
4 changed files with 12 additions and 22 deletions

View File

@@ -95,6 +95,7 @@ extern void godot_js_display_mouse_wheel_cb(int (*p_callback)(double p_delta_x,
extern void godot_js_display_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
extern void godot_js_display_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
extern void godot_js_display_fullscreen_cb(void (*p_callback)(int p_fullscreen));
extern void godot_js_display_window_blur_cb(void (*p_callback)());
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));