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Expose a function to create textures from a native handle in the compatibility renderer

This commit is contained in:
David Snopek
2024-09-12 12:54:57 -05:00
parent 83d54ab2ad
commit 7d56b09f23
12 changed files with 255 additions and 15 deletions

View File

@@ -179,6 +179,11 @@ public:
FUNCRIDTEX6(texture_3d, Image::Format, int, int, int, bool, const Vector<Ref<Image>> &)
FUNCRIDTEX1(texture_proxy, RID)
// Called directly, not through the command queue.
virtual RID texture_create_from_native_handle(TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, TextureLayeredType p_layered_type = TEXTURE_LAYERED_2D_ARRAY) override {
return RSG::texture_storage->texture_create_from_native_handle(p_type, p_format, p_native_handle, p_width, p_height, p_depth, p_layers, p_layered_type);
}
//these go through command queue if they are in another thread
FUNC3(texture_2d_update, RID, const Ref<Image> &, int)
FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &)