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Merge pull request #108507 from dementive/optimize-scene-tree-groups
Optimize scene tree groups
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@@ -227,8 +227,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
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void ShaderGlobalsOverride::_activate() {
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ERR_FAIL_NULL(get_tree());
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List<Node *> nodes;
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get_tree()->get_nodes_in_group(SceneStringName(shader_overrides_group_active), &nodes);
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Vector<Node *> nodes = get_tree()->get_nodes_in_group(SceneStringName(shader_overrides_group_active));
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if (nodes.is_empty()) {
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//good we are the only override, enable all
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active = true;
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