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Merge pull request #108507 from dementive/optimize-scene-tree-groups

Optimize scene tree groups
This commit is contained in:
Thaddeus Crews
2025-11-14 14:22:57 -06:00
8 changed files with 35 additions and 43 deletions

View File

@@ -227,8 +227,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
void ShaderGlobalsOverride::_activate() {
ERR_FAIL_NULL(get_tree());
List<Node *> nodes;
get_tree()->get_nodes_in_group(SceneStringName(shader_overrides_group_active), &nodes);
Vector<Node *> nodes = get_tree()->get_nodes_in_group(SceneStringName(shader_overrides_group_active));
if (nodes.is_empty()) {
//good we are the only override, enable all
active = true;