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NetworkedMultiplayerENet dtls support.

This commit is contained in:
Fabio Alessandrelli
2020-01-13 16:51:17 +01:00
parent 119c2a4f70
commit 7d1a290af2
2 changed files with 62 additions and 0 deletions

View File

@@ -31,6 +31,7 @@
#ifndef NETWORKED_MULTIPLAYER_ENET_H
#define NETWORKED_MULTIPLAYER_ENET_H
#include "core/crypto/crypto.h"
#include "core/io/compression.h"
#include "core/io/networked_multiplayer_peer.h"
@@ -111,6 +112,11 @@ private:
IP_Address bind_ip;
bool dtls_enabled;
Ref<CryptoKey> dtls_key;
Ref<X509Certificate> dtls_cert;
bool dtls_verify;
protected:
static void _bind_methods();
@@ -166,6 +172,12 @@ public:
~NetworkedMultiplayerENet();
void set_bind_ip(const IP_Address &p_ip);
void set_dtls_enabled(bool p_enabled);
bool is_dtls_enabled() const;
void set_dtls_verify_enabled(bool p_enabled);
bool is_dtls_verify_enabled() const;
void set_dtls_key(Ref<CryptoKey> p_key);
void set_dtls_certificate(Ref<X509Certificate> p_cert);
};
VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode);