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Window event listener do not use capture.
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@@ -892,15 +892,18 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
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#define SET_EM_CALLBACK(target, ev, cb) \
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#define SET_EM_CALLBACK(target, ev, cb) \
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result = emscripten_set_##ev##_callback(target, nullptr, true, &cb); \
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result = emscripten_set_##ev##_callback(target, nullptr, true, &cb); \
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EM_CHECK(ev)
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EM_CHECK(ev)
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#define SET_EM_WINDOW_CALLBACK(ev, cb) \
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result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, false, &cb); \
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EM_CHECK(ev)
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#define SET_EM_CALLBACK_NOTARGET(ev, cb) \
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#define SET_EM_CALLBACK_NOTARGET(ev, cb) \
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result = emscripten_set_##ev##_callback(nullptr, true, &cb); \
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result = emscripten_set_##ev##_callback(nullptr, true, &cb); \
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EM_CHECK(ev)
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EM_CHECK(ev)
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// These callbacks from Emscripten's html5.h suffice to access most
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// These callbacks from Emscripten's html5.h suffice to access most
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// JavaScript APIs. For APIs that are not (sufficiently) exposed, EM_ASM
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// JavaScript APIs. For APIs that are not (sufficiently) exposed, EM_ASM
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// is used below.
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// is used below.
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SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mousemove, mousemove_callback)
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SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
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SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
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SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mouseup, mouse_button_callback)
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SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
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SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
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SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
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SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
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SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
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SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
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SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
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SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
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