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Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
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@@ -71,7 +71,7 @@
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<GodotTargetPlatform Condition=" '$(GodotTargetPlatform)' == '' and $(RuntimeIdentifier.StartsWith('osx')) ">macos</GodotTargetPlatform>
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<GodotTargetPlatform Condition=" '$(GodotTargetPlatform)' == '' and $(RuntimeIdentifier.StartsWith('win')) ">windows</GodotTargetPlatform>
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</PropertyGroup>
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<!-- Auto-detect the target Godot platform if it was not specified and there's no runtime identifier information. -->
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<PropertyGroup Condition=" '$(GodotTargetPlatform)' == '' ">
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<GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(Linux))' ">linuxbsd</GodotTargetPlatform>
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@@ -11,10 +11,10 @@
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<XCodePath Condition=" '$(XCodePath)' == '' ">/Applications/Xcode.app/Contents/Developer</XCodePath>
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<XCodePath>$([MSBuild]::EnsureTrailingSlash('$(XCodePath)'))</XCodePath>
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</PropertyGroup>
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<Target Name="PrepareBeforeIlcCompile"
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BeforeTargets="IlcCompile">
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<Copy SourceFiles="%(ResolvedRuntimePack.PackageDirectory)/runtimes/$(RuntimeIdentifier)/native/icudt.dat" DestinationFolder="$(PublishDir)"/>
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<!-- We need to find the path to Xcode so we can set manual linker args to the correct SDKs
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@@ -29,9 +29,9 @@
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<XCodePath>$(XcodeSelect)</XCodePath>
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<XCodePath>$([MSBuild]::EnsureTrailingSlash('$(XCodePath)'))</XCodePath>
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</PropertyGroup>
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<Message Importance="normal" Text="Found XCode at $(XcodeSelect)" Condition=" '$(FindXCode)' == 'true' "/>
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<ItemGroup>
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<LinkerArg Include="-mios-simulator-version-min=12.0 -isysroot %22$(XCodePath)Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk%22"
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Condition=" $(RuntimeIdentifier.Contains('simulator')) "/>
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@@ -54,5 +54,5 @@
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</ItemGroup>
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<Copy SourceFiles="@(SymbolFiles)" DestinationFolder="$(PublishDir)$(TargetName).framework.dSYM"/>
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</Target>
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</Project>
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