You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Improve ShapeCast2D editor and debug drawing
- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D. - Apply RayCast2D debug drawing improvements from #46675 to ShapeCast2D.
This commit is contained in:
@@ -140,6 +140,7 @@
|
||||
#include "editor/plugins/bone_map_editor_plugin.h"
|
||||
#include "editor/plugins/camera_3d_editor_plugin.h"
|
||||
#include "editor/plugins/canvas_item_editor_plugin.h"
|
||||
#include "editor/plugins/cast_2d_editor_plugin.h"
|
||||
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
|
||||
#include "editor/plugins/collision_shape_2d_editor_plugin.h"
|
||||
#include "editor/plugins/control_editor_plugin.h"
|
||||
@@ -174,7 +175,6 @@
|
||||
#include "editor/plugins/physical_bone_3d_editor_plugin.h"
|
||||
#include "editor/plugins/polygon_2d_editor_plugin.h"
|
||||
#include "editor/plugins/polygon_3d_editor_plugin.h"
|
||||
#include "editor/plugins/ray_cast_2d_editor_plugin.h"
|
||||
#include "editor/plugins/resource_preloader_editor_plugin.h"
|
||||
#include "editor/plugins/root_motion_editor_plugin.h"
|
||||
#include "editor/plugins/script_editor_plugin.h"
|
||||
@@ -7190,7 +7190,7 @@ EditorNode::EditorNode() {
|
||||
add_editor_plugin(memnew(NavigationPolygonEditorPlugin));
|
||||
add_editor_plugin(memnew(Path2DEditorPlugin));
|
||||
add_editor_plugin(memnew(Polygon2DEditorPlugin));
|
||||
add_editor_plugin(memnew(RayCast2DEditorPlugin));
|
||||
add_editor_plugin(memnew(Cast2DEditorPlugin));
|
||||
add_editor_plugin(memnew(Skeleton2DEditorPlugin));
|
||||
add_editor_plugin(memnew(Sprite2DEditorPlugin));
|
||||
add_editor_plugin(memnew(TilesEditorPlugin));
|
||||
|
||||
Reference in New Issue
Block a user