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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

2D Skeletons WORK IN PROGRESS

This commit is contained in:
Juan Linietsky
2018-02-21 17:23:27 -03:00
parent 612ab4bbc6
commit 7cd867c3fe
17 changed files with 488 additions and 26 deletions

View File

@@ -46,7 +46,7 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra
for (int i = 0; i < z_range; i++) {
if (!z_list[i])
continue;
VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights);
VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights, p_transform);
}
}
@@ -214,7 +214,7 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
_light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights);
}
VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights);
VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights, p_transform);
}
} else {
@@ -742,7 +742,7 @@ void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transfo
canvas_item->commands.push_back(tr);
}
void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture, RID p_normal_map, RID p_skeleton) {
void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -752,7 +752,6 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID
m->mesh = p_mesh;
m->texture = p_texture;
m->normal_map = p_normal_map;
m->skeleton = p_skeleton;
canvas_item->commands.push_back(m);
}
@@ -776,7 +775,7 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles,
canvas_item->commands.push_back(part);
}
void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map, RID p_skeleton) {
void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -784,7 +783,6 @@ void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p
Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh);
ERR_FAIL_COND(!mm);
mm->multimesh = p_mesh;
mm->skeleton = p_skeleton;
mm->texture = p_texture;
mm->normal_map = p_normal_map;
@@ -826,6 +824,15 @@ void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, boo
canvas_item->z_relative = p_enable;
}
void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->skeleton = p_skeleton;
}
void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
Item *canvas_item = canvas_item_owner.getornull(p_item);