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Improve shader time roll over
- Resurrect it for GL ES 2 - Apply roll over with `fmod()` instead of resetting it to 0 - Expose the setting from the `VisualServer`, since it does not belong in any specific rasterizer
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@@ -2378,6 +2378,9 @@ VisualServer::VisualServer() {
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GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
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GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
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GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::REAL, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
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GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
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GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
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