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Fix mouse filter on visual shader node previews
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@@ -8193,6 +8193,7 @@ void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Ref<S
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add_child(checkerboard);
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}
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set_mouse_filter(MOUSE_FILTER_PASS);
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shader = p_shader;
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shader->connect_changed(callable_mp(this, &VisualShaderNodePortPreview::_shader_changed), CONNECT_DEFERRED);
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preview_mat = p_preview_material;
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