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-added kinematic body

-added kinematic body demos
This commit is contained in:
Juan Linietsky
2014-02-22 20:28:19 -03:00
parent b62ec387f3
commit 7ca29bfaa7
42 changed files with 1171 additions and 559 deletions

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@@ -62,6 +62,7 @@ class Body2DSW : public CollisionObject2DSW {
Vector2 applied_force;
real_t applied_torque;
SelfList<Body2DSW> active_list;
SelfList<Body2DSW> inertia_update_list;
SelfList<Body2DSW> direct_state_query_list;

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@@ -434,8 +434,9 @@ void BroadPhase2DHashGrid::_cull(const Point2i p_cell,const Rect2& p_aabb,const
if (E->key()->pass==pass)
continue;
if (use_aabb && !p_aabb.intersects(E->key()->aabb))
if (use_aabb && !p_aabb.intersects(E->key()->aabb)) {
continue;
}
if (use_segment && !E->key()->aabb.intersects_segment(p_from,p_to))
continue;

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@@ -218,4 +218,5 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
type=p_type;
space=NULL;
instance_id=0;
user_mask=0;
}

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@@ -65,6 +65,7 @@ private:
Space2DSW *space;
Matrix32 transform;
Matrix32 inv_transform;
uint32_t user_mask;
bool _static;
void _update_shapes();
@@ -117,6 +118,8 @@ public:
_FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; }
void set_user_mask(uint32_t p_mask) {user_mask=p_mask;}
_FORCE_INLINE_ uint32_t get_user_mask() const { return user_mask; }
void remove_shape(Shape2DSW *p_shape);
void remove_shape(int p_index);

File diff suppressed because it is too large Load Diff

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@@ -32,6 +32,6 @@
#include "collision_solver_2d_sw.h"
bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_transform_A, const Vector2& p_motion_A,const Shape2DSW *p_shape_B, const Matrix32& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector2 *sep_axis=NULL);
bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_transform_A, const Vector2& p_motion_A,const Shape2DSW *p_shape_B, const Matrix32& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector2 *sep_axis=NULL,float p_margin_A=0,float p_margin_B=0);
#endif // COLLISION_SOLVER_2D_SAT_H

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@@ -150,6 +150,8 @@ struct _ConcaveCollisionInfo2D {
const Matrix32 *transform_B;
Vector2 motion_A;
Vector2 motion_B;
real_t margin_A;
real_t margin_B;
CollisionSolver2DSW::CallbackResult result_callback;
void *userdata;
bool swap_result;
@@ -169,7 +171,7 @@ void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex
if (!cinfo.result_callback && cinfo.collided)
return; //already collided and no contacts requested, don't test anymore
bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex,*cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result,cinfo.sep_axis );
bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex,*cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result,cinfo.sep_axis,cinfo.margin_A,cinfo.margin_B );
if (!collided)
return;
@@ -179,7 +181,7 @@ void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex
}
bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis) {
bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis,float p_margin_A,float p_margin_B) {
const ConcaveShape2DSW *concave_B=static_cast<const ConcaveShape2DSW*>(p_shape_B);
@@ -195,6 +197,8 @@ bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix3
cinfo.collided=false;
cinfo.collisions=0;
cinfo.sep_axis=sep_axis;
cinfo.margin_A=p_margin_A;
cinfo.margin_B=p_margin_B;
cinfo.aabb_tests=0;
@@ -227,7 +231,7 @@ bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix3
}
bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis) {
bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis,float p_margin_A,float p_margin_B) {
@@ -236,12 +240,14 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Matrix32& p_tra
Physics2DServer::ShapeType type_B=p_shape_B->get_type();
bool concave_A=p_shape_A->is_concave();
bool concave_B=p_shape_B->is_concave();
real_t margin_A=p_margin_A,margin_B=p_margin_B;
bool swap = false;
if (type_A>type_B) {
SWAP(type_A,type_B);
SWAP(concave_A,concave_B);
SWAP(margin_A,margin_B);
swap=true;
}
@@ -292,16 +298,16 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Matrix32& p_tra
return false;
if (!swap)
return solve_concave(p_shape_A,p_transform_A,p_motion_A,p_shape_B,p_transform_B,p_motion_B,p_result_callback,p_userdata,false,sep_axis);
return solve_concave(p_shape_A,p_transform_A,p_motion_A,p_shape_B,p_transform_B,p_motion_B,p_result_callback,p_userdata,false,sep_axis,margin_A,margin_B);
else
return solve_concave(p_shape_B,p_transform_B,p_motion_B,p_shape_A,p_transform_A,p_motion_A,p_result_callback,p_userdata,true,sep_axis);
return solve_concave(p_shape_B,p_transform_B,p_motion_B,p_shape_A,p_transform_A,p_motion_A,p_result_callback,p_userdata,true,sep_axis,margin_A,margin_B);
} else {
return collision_solver(p_shape_A, p_transform_A,p_motion_A, p_shape_B, p_transform_B, p_motion_B,p_result_callback,p_userdata,false,sep_axis);
return collision_solver(p_shape_A, p_transform_A,p_motion_A, p_shape_B, p_transform_B, p_motion_B,p_result_callback,p_userdata,false,sep_axis,margin_A,margin_B);
}

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@@ -37,14 +37,14 @@ public:
private:
static bool solve_static_line(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
static void concave_callback(void *p_userdata, Shape2DSW *p_convex);
static bool solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL);
static bool solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL,float p_margin_A=0,float p_margin_B=0);
static bool solve_raycast(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL);
public:
static bool solve(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis=NULL);
static bool solve(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis=NULL,float p_margin_A=0,float p_margin_B=0);
};

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@@ -132,8 +132,12 @@ real_t Physics2DServerSW::shape_get_custom_solver_bias(RID p_shape) const {
void Physics2DServerSW::_shape_col_cbk(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
CollCbkData *cbk=(CollCbkData *)p_userdata;
if (cbk->max==0)
return;
if (cbk->amount == cbk->max) {
//find least deep
float min_depth=1e20;
@@ -159,6 +163,7 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2& p_point_A,const Vector2& p
cbk->ptr[cbk->amount*2+0]=p_point_A;
cbk->ptr[cbk->amount*2+1]=p_point_B;
cbk->amount++;
}
}
@@ -648,19 +653,20 @@ uint32_t Physics2DServerSW::body_get_object_instance_ID(RID p_body) const {
};
void Physics2DServerSW::body_set_user_flags(RID p_body, uint32_t p_flags) {
void Physics2DServerSW::body_set_user_mask(RID p_body, uint32_t p_flags) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_user_mask(p_flags);
};
uint32_t Physics2DServerSW::body_get_user_flags(RID p_body, uint32_t p_flags) const {
uint32_t Physics2DServerSW::body_get_user_mask(RID p_body, uint32_t p_flags) const {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,0);
return 0;
return body->get_user_mask();
};
void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, float p_value) {

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@@ -58,6 +58,12 @@ friend class Physics2DDirectSpaceStateSW;
mutable RID_Owner<Body2DSW> body_owner;
mutable RID_Owner<Joint2DSW> joint_owner;
// void _clear_query(Query2DSW *p_query);
public:
struct CollCbkData {
int max;
@@ -68,9 +74,6 @@ friend class Physics2DDirectSpaceStateSW;
static void _shape_col_cbk(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata);
// void _clear_query(Query2DSW *p_query);
public:
virtual RID shape_create(ShapeType p_shape);
virtual void shape_set_data(RID p_shape, const Variant& p_data);
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias);
@@ -158,8 +161,8 @@ public:
virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode);
virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const;
virtual void body_set_user_flags(RID p_body, uint32_t p_flags);
virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const;
virtual void body_set_user_mask(RID p_body, uint32_t p_mask);
virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const;
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value);
virtual float body_get_param(RID p_body, BodyParameter p_param) const;

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@@ -354,6 +354,51 @@ public:
r_max = distance + length;
}
_FORCE_INLINE_ Vector2 get_circle_axis(const Matrix32& p_xform, const Matrix32& p_xform_inv,const Vector2& p_circle) const {
Vector2 local_v = p_xform_inv.xform(p_circle);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
return (p_xform.xform(he)-p_circle).normalized();
}
_FORCE_INLINE_ Vector2 get_box_axis(const Matrix32& p_xform, const Matrix32& p_xform_inv,const RectangleShape2DSW *p_B,const Matrix32& p_B_xform, const Matrix32& p_B_xform_inv) const {
Vector2 a,b;
{
Vector2 local_v = p_xform_inv.xform(p_B_xform.get_origin());
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
a=p_xform.xform(he);
}
{
Vector2 local_v = p_B_xform_inv.xform(p_xform.get_origin());
Vector2 he(
(local_v.x<0) ? -p_B->half_extents.x : p_B->half_extents.x,
(local_v.y<0) ? -p_B->half_extents.y : p_B->half_extents.y
);
b=p_B_xform.xform(he);
}
return (a-b).normalized();
}
DEFAULT_PROJECT_RANGE_CAST
};

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@@ -31,7 +31,22 @@
#include "physics_2d_server_sw.h"
bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_user_mask) {
_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_user_mask, uint32_t p_type_mask) {
if (p_user_mask && !(p_object->get_user_mask()&p_user_mask))
return false;
if (p_object->get_type()==CollisionObject2DSW::TYPE_AREA && !(p_type_mask&Physics2DDirectSpaceState::TYPE_MASK_AREA))
return false;
Body2DSW *body = static_cast<Body2DSW*>(p_object);
return (1<<body->get_mode())&p_type_mask;
}
bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_user_mask,uint32_t p_object_type_mask) {
ERR_FAIL_COND_V(space->locked,false);
@@ -55,8 +70,8 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
for(int i=0;i<amount;i++) {
if (space->intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
continue; //ignore area
if (!_match_object_type_query(space->intersection_query_results[i],p_user_mask,p_object_type_mask))
continue;
if (p_exclude.has( space->intersection_query_results[i]->get_self()))
continue;
@@ -120,7 +135,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
}
int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_user_mask) {
int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_user_mask,uint32_t p_object_type_mask) {
if (p_result_max<=0)
return 0;
@@ -129,6 +144,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
ERR_FAIL_COND_V(!shape,0);
Rect2 aabb = p_xform.xform(shape->get_aabb());
aabb=aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
@@ -137,11 +153,8 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
for(int i=0;i<amount;i++) {
if (cc>=p_result_max)
break;
if (space->intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
continue; //ignore area
if (!_match_object_type_query(space->intersection_query_results[i],p_user_mask,p_object_type_mask))
continue;
if (p_exclude.has( space->intersection_query_results[i]->get_self()))
continue;
@@ -150,7 +163,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
int shape_idx=space->intersection_query_subindex_results[i];
if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),NULL,NULL,NULL))
if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),NULL,NULL,NULL,p_margin))
continue;
r_results[cc].collider_id=col_obj->get_instance_id();
@@ -168,79 +181,31 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
}
struct MotionCallbackRayCastData {
Vector2 best_contact;
Vector2 best_normal;
float best_len;
Matrix32 b_xform_inv;
Matrix32 b_xform;
Vector2 motion;
Shape2DSW * shape_B;
};
static void _motion_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_user_mask,uint32_t p_object_type_mask) {
MotionCallbackRayCastData *rd=(MotionCallbackRayCastData*)p_userdata;
Vector2 contact_normal = (p_point_B-p_point_A).normalized();
Vector2 from=p_point_A-(rd->motion*1.01);
Vector2 p,n;
if (contact_normal.dot(rd->motion.normalized())<CMP_EPSILON) {
//safe to assume it was a perpendicular collision
n=contact_normal;
p=p_point_B;
} else {
//entered in a different angle
Vector2 to = p_point_A+rd->motion; //avoid precission issues
bool res = rd->shape_B->intersect_segment(rd->b_xform_inv.xform(from),rd->b_xform_inv.xform(to),p,n);
if (!res) {
print_line("lolwut failed");
return;
}
p = rd->b_xform.xform(p);
n = rd->b_xform_inv.basis_xform_inv(n).normalized();
}
float len = p.distance_to(from);
if (len<rd->best_len) {
rd->best_contact=p;
rd->best_normal=n;
rd->best_len=len;
}
}
bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion, MotionCastCollision &r_result, const Set<RID>& p_exclude,uint32_t p_user_mask) {
Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape,0);
ERR_FAIL_COND_V(!shape,false);
Rect2 aabb = p_xform.xform(shape->get_aabb());
aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
aabb=aabb.grow(p_margin);
//if (p_motion!=Vector2())
// print_line(p_motion);
int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
bool collided=false;
r_result.travel=1;
float best_safe=1;
float best_unsafe=1;
MotionCallbackRayCastData best_normal;
best_normal.best_len=1e20;
for(int i=0;i<amount;i++) {
if (space->intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
continue; //ignore area
if (!_match_object_type_query(space->intersection_query_results[i],p_user_mask,p_object_type_mask))
continue;
if (p_exclude.has( space->intersection_query_results[i]->get_self()))
continue; //ignore excluded
@@ -252,54 +217,17 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32
Matrix32 col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL)) {
if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
continue;
}
//test initial overlap
if (CollisionSolver2DSW::solve(shape,p_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL)) {
if (CollisionSolver2DSW::solve(shape,p_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
r_result.collider_id=col_obj->get_instance_id();
r_result.collider=r_result.collider_id!=0 ? ObjectDB::get_instance(col_obj->get_instance_id()) : NULL;
r_result.shape=shape_idx;
r_result.rid=col_obj->get_self();
r_result.travel=0;
r_result.point=Vector2();
r_result.normal=Vector2();
return true;
return false;
}
#if 0
Vector2 mnormal=p_motion.normalized();
Matrix32 col_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
ShapeSW *col_shape = col_obj->get_shape(shape_idx);
real_t min,max;
col_shape->project_rangev(mnormal,col_shape_xform,min,max);
real_t width = max-min;
int a;
Vector2 s[2];
col_shape->get_supports(col_shape_xform.basis_xform(mnormal).normalized(),s,a);
Vector2 from = col_shape_xform.xform(s[0]);
Vector2 to = from + p_motion;
Matrix32 from_inv = col_shape_xform.affine_inverse();
Vector2 local_from = from_inv.xform(from-mnormal*width*0.1); //start from a little inside the bounding box
Vector2 local_to = from_inv.xform(to);
Vector2 rpos,rnorm;
if (!col_shape->intersect_segment(local_from,local_to,rpos,rnorm))
return false;
//ray hit something
Vector2 hitpos = p_xform_B.xform(rpos);
#endif
//just do kinematic solving
float low=0;
@@ -312,7 +240,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32
float ofs = (low+hi)*0.5;
Vector2 sep=mnormal; //important optimization for this to work fast enough
bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep);
bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep,p_margin);
if (collided) {
@@ -323,38 +251,165 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32
}
}
if (low<best_safe) {
best_safe=low;
best_unsafe=hi;
}
best_normal.shape_B=col_obj->get_shape(shape_idx);
best_normal.motion=p_motion*hi;
best_normal.b_xform=col_obj_xform;
best_normal.b_xform_inv=col_obj_xform.affine_inverse();
}
bool sc = CollisionSolver2DSW::solve(shape,p_xform,p_motion*hi,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_motion_cbk_result,&best_normal);
print_line("CLD: "+itos(sc));
p_closest_safe=best_safe;
p_closest_unsafe=best_unsafe;
return true;
if (collided && low>=r_result.travel)
}
bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_user_mask,uint32_t p_object_type_mask) {
if (p_result_max<=0)
return 0;
Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape,0);
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
aabb=aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
bool collided=false;
int cc=0;
r_result_count=0;
Physics2DServerSW::CollCbkData cbk;
cbk.max=p_result_max;
cbk.amount=0;
cbk.ptr=r_results;
CollisionSolver2DSW::CallbackResult cbkres=NULL;
Physics2DServerSW::CollCbkData *cbkptr=NULL;
if (p_result_max>0) {
cbkptr=&cbk;
cbkres=Physics2DServerSW::_shape_col_cbk;
}
for(int i=0;i<amount;i++) {
if (!_match_object_type_query(space->intersection_query_results[i],p_user_mask,p_object_type_mask))
continue;
collided=true;
r_result.travel=low;
const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
int shape_idx=space->intersection_query_subindex_results[i];
r_result.collider_id=col_obj->get_instance_id();
r_result.collider=r_result.collider_id!=0 ? ObjectDB::get_instance(col_obj->get_instance_id()) : NULL;
r_result.shape=shape_idx;
r_result.rid=col_obj->get_self();
if (p_exclude.has( col_obj->get_self() ))
continue;
if (CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),cbkres,cbkptr,NULL,p_margin)) {
collided=true;
}
}
if (collided) {
ERR_FAIL_COND_V(best_normal.best_normal==Vector2(),false);
r_result.normal=best_normal.best_normal;
r_result.point=best_normal.best_contact;
}
r_result_count=cbk.amount;
return collided;
}
struct _RestCallbackData {
const CollisionObject2DSW *object;
const CollisionObject2DSW *best_object;
int shape;
int best_shape;
Vector2 best_contact;
Vector2 best_normal;
float best_len;
};
static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
_RestCallbackData *rd=(_RestCallbackData*)p_userdata;
Vector2 contact_rel = p_point_B - p_point_A;
float len = contact_rel.length();
if (len <= rd->best_len)
return;
rd->best_len=len;
rd->best_contact=p_point_B;
rd->best_normal=contact_rel/len;
rd->best_object=rd->object;
rd->best_shape=rd->shape;
}
bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_user_mask,uint32_t p_object_type_mask) {
Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape,0);
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
aabb=aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
_RestCallbackData rcd;
rcd.best_len=0;
rcd.best_object=NULL;
rcd.best_shape=0;
for(int i=0;i<amount;i++) {
if (!_match_object_type_query(space->intersection_query_results[i],p_user_mask,p_object_type_mask))
continue;
const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
int shape_idx=space->intersection_query_subindex_results[i];
if (p_exclude.has( col_obj->get_self() ))
continue;
rcd.object=col_obj;
rcd.shape=shape_idx;
bool sc = CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_rest_cbk_result,&rcd,NULL,p_margin);
if (!sc)
continue;
}
if (rcd.best_len==0)
return false;
r_info->collider_id=rcd.best_object->get_instance_id();
r_info->shape=rcd.best_shape;
r_info->normal=rcd.best_normal;
r_info->point=rcd.best_contact;
r_info->rid=rcd.best_object->get_self();
if (rcd.best_object->get_type()==CollisionObject2DSW::TYPE_BODY) {
const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object);
Vector2 rel_vec = r_info->point-body->get_transform().get_origin();
r_info->linear_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
} else {
r_info->linear_velocity=Vector2();
}
return true;
}

View File

@@ -46,9 +46,11 @@ public:
Space2DSW *space;
bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion, MotionCastCollision &r_result, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
virtual bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
virtual bool collide_shape(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
virtual bool rest_info(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
Physics2DDirectSpaceStateSW();
};

View File

@@ -145,7 +145,7 @@ Variant Physics2DDirectSpaceState::_intersect_shape(const RID& p_shape, const Ma
ShapeResult *res=(ShapeResult*)alloca(p_result_max*sizeof(ShapeResult));
int rc = intersect_shape(p_shape,p_xform,Vector2(),res,p_result_max,exclude,p_user_mask);
int rc = intersect_shape(p_shape,p_xform,Vector2(),0,res,p_result_max,exclude,p_user_mask);
if (rc==0)
return Variant();
@@ -163,15 +163,13 @@ Variant Physics2DDirectSpaceState::_intersect_shape(const RID& p_shape, const Ma
Variant Physics2DDirectSpaceState::_cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,const Vector<RID>& p_exclude,uint32_t p_user_mask) {
#if 0
Set<RID> exclude;
for(int i=0;i<p_exclude.size();i++)
exclude.insert(p_exclude[i]);
MotionCastCollision mcc;
bool result = cast_motion(p_shape,p_xform,p_motion,mcc,exclude,p_user_mask);
bool result = cast_motion(p_shape,p_xform,p_motion,0,mcc,exclude,p_user_mask);
if (!result)
return Variant();
@@ -185,7 +183,8 @@ Variant Physics2DDirectSpaceState::_cast_motion(const RID& p_shape, const Matrix
d["shape"]=mcc.shape;
return d;
#endif
return Variant();
}

View File

@@ -98,6 +98,16 @@ protected:
public:
enum ObjectTypeMask {
TYPE_MASK_STATIC_BODY=1<<0,
TYPE_MASK_KINEMATIC_BODY=1<<1,
TYPE_MASK_RIGID_BODY=1<<2,
TYPE_MASK_CHARACTER_BODY=1<<3,
TYPE_MASK_AREA=1<<4,
TYPE_MASK_COLLISION=TYPE_MASK_STATIC_BODY|TYPE_MASK_CHARACTER_BODY|TYPE_MASK_KINEMATIC_BODY|TYPE_MASK_RIGID_BODY
};
struct RayResult {
Vector2 position;
@@ -108,7 +118,7 @@ public:
int shape;
};
virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0)=0;
virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
struct ShapeResult {
@@ -119,25 +129,26 @@ public:
};
virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0)=0;
virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
struct MotionCastCollision {
virtual bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
virtual bool collide_shape(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
struct ShapeRestInfo {
float travel; //0 to 1, if 0 then it's blocked
Vector2 point;
Vector2 normal;
RID rid;
ObjectID collider_id;
Object *collider;
int shape;
Vector2 linear_velocity; //velocity at contact point
};
virtual bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion, MotionCastCollision &r_result, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0)=0;
virtual bool rest_info(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
Physics2DDirectSpaceState();
@@ -327,8 +338,8 @@ public:
virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode)=0;
virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const=0;
virtual void body_set_user_flags(RID p_body, uint32_t p_flags)=0;
virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const=0;
virtual void body_set_user_mask(RID p_body, uint32_t p_mask)=0;
virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const=0;
// common body variables
enum BodyParameter {