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Add basic editor editing for ConvexPolygonShape2D and ConcavePolygonShape2D
Adds basic editor tooling to move the existing points of a ConvexPolygonShape2D or move the segments of a ConcavePolygonShape2D while a CollisionShape2D node is selected.
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@@ -73,9 +73,17 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
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} break;
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} break;
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case CONCAVE_POLYGON_SHAPE: {
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case CONCAVE_POLYGON_SHAPE: {
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Ref<ConcavePolygonShape2D> shape = node->get_shape();
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const Vector<Vector2> &segments = shape->get_segments();
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return segments[idx];
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} break;
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} break;
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case CONVEX_POLYGON_SHAPE: {
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case CONVEX_POLYGON_SHAPE: {
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Ref<ConvexPolygonShape2D> shape = node->get_shape();
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const Vector<Vector2> &points = shape->get_points();
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return points[idx];
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} break;
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} break;
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case WORLD_BOUNDARY_SHAPE: {
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case WORLD_BOUNDARY_SHAPE: {
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@@ -145,9 +153,27 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
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} break;
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} break;
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case CONCAVE_POLYGON_SHAPE: {
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case CONCAVE_POLYGON_SHAPE: {
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Ref<ConcavePolygonShape2D> concave_shape = node->get_shape();
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Vector<Vector2> segments = concave_shape->get_segments();
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ERR_FAIL_INDEX(idx, segments.size());
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segments.write[idx] = p_point;
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concave_shape->set_segments(segments);
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} break;
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} break;
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case CONVEX_POLYGON_SHAPE: {
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case CONVEX_POLYGON_SHAPE: {
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Ref<ConvexPolygonShape2D> convex_shape = node->get_shape();
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Vector<Vector2> points = convex_shape->get_points();
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ERR_FAIL_INDEX(idx, points.size());
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points.write[idx] = p_point;
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convex_shape->set_points(points);
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} break;
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} break;
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case WORLD_BOUNDARY_SHAPE: {
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case WORLD_BOUNDARY_SHAPE: {
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@@ -237,11 +263,33 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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} break;
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} break;
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case CONCAVE_POLYGON_SHAPE: {
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case CONCAVE_POLYGON_SHAPE: {
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// Cannot be edited directly, use CollisionPolygon2D instead.
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Ref<ConcavePolygonShape2D> concave_shape = node->get_shape();
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Vector2 values = p_org;
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Vector<Vector2> undo_segments = concave_shape->get_segments();
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ERR_FAIL_INDEX(idx, undo_segments.size());
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undo_segments.write[idx] = values;
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undo_redo->add_do_method(concave_shape.ptr(), "set_segments", concave_shape->get_segments());
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undo_redo->add_undo_method(concave_shape.ptr(), "set_segments", undo_segments);
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} break;
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} break;
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case CONVEX_POLYGON_SHAPE: {
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case CONVEX_POLYGON_SHAPE: {
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// Cannot be edited directly, use CollisionPolygon2D instead.
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Ref<ConvexPolygonShape2D> convex_shape = node->get_shape();
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Vector2 values = p_org;
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Vector<Vector2> undo_points = convex_shape->get_points();
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ERR_FAIL_INDEX(idx, undo_points.size());
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undo_points.write[idx] = values;
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undo_redo->add_do_method(convex_shape.ptr(), "set_points", convex_shape->get_points());
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undo_redo->add_undo_method(convex_shape.ptr(), "set_points", undo_points);
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} break;
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} break;
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case WORLD_BOUNDARY_SHAPE: {
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case WORLD_BOUNDARY_SHAPE: {
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@@ -471,9 +519,29 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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} break;
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} break;
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case CONCAVE_POLYGON_SHAPE: {
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case CONCAVE_POLYGON_SHAPE: {
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Ref<ConcavePolygonShape2D> shape = current_shape;
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const Vector<Vector2> &segments = shape->get_segments();
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handles.resize(segments.size());
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for (int i = 0; i < handles.size(); i++) {
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handles.write[i] = segments[i];
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p_overlay->draw_texture(h, gt.xform(handles[i]) - size);
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}
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} break;
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} break;
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case CONVEX_POLYGON_SHAPE: {
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case CONVEX_POLYGON_SHAPE: {
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Ref<ConvexPolygonShape2D> shape = current_shape;
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const Vector<Vector2> &points = shape->get_points();
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handles.resize(points.size());
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for (int i = 0; i < handles.size(); i++) {
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handles.write[i] = points[i];
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p_overlay->draw_texture(h, gt.xform(handles[i]) - size);
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}
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} break;
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} break;
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case WORLD_BOUNDARY_SHAPE: {
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case WORLD_BOUNDARY_SHAPE: {
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@@ -190,7 +190,7 @@ PackedStringArray CollisionShape2D::get_configuration_warnings() const {
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Ref<ConvexPolygonShape2D> convex = shape;
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Ref<ConvexPolygonShape2D> convex = shape;
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Ref<ConcavePolygonShape2D> concave = shape;
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Ref<ConcavePolygonShape2D> concave = shape;
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if (convex.is_valid() || concave.is_valid()) {
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if (convex.is_valid() || concave.is_valid()) {
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warnings.push_back(RTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead."));
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warnings.push_back(RTR("The CollisionShape2D node has limited editing options for polygon-based shapes. Consider using a CollisionPolygon2D node instead."));
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}
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}
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return warnings;
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return warnings;
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