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Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x
Add support for contrast-adaptive sharpening in 3D (GLES3 only)
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@@ -2468,6 +2468,9 @@ void SpatialEditorViewport::_notification(int p_what) {
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bool use_debanding = ProjectSettings::get_singleton()->get("rendering/quality/filters/use_debanding");
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viewport->set_use_debanding(use_debanding);
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float sharpen_intensity = ProjectSettings::get_singleton()->get("rendering/quality/filters/sharpen_intensity");
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viewport->set_sharpen_intensity(sharpen_intensity);
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bool hdr = ProjectSettings::get_singleton()->get("rendering/quality/depth/hdr");
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viewport->set_hdr(hdr);
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