You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 19:31:35 +00:00
Improve some signal bindings to use specific Object subtypes
This commit is contained in:
@@ -444,6 +444,7 @@ void BaseButton::_bind_methods() {
|
||||
ADD_SIGNAL(MethodInfo("button_up"));
|
||||
ADD_SIGNAL(MethodInfo("button_down"));
|
||||
ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "button_pressed")));
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled");
|
||||
@@ -503,7 +504,8 @@ BaseButton *ButtonGroup::get_pressed_button() {
|
||||
void ButtonGroup::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button);
|
||||
ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons);
|
||||
ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button")));
|
||||
|
||||
ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button", PROPERTY_HINT_RESOURCE_TYPE, "BaseButton")));
|
||||
}
|
||||
|
||||
ButtonGroup::ButtonGroup() {
|
||||
|
||||
Reference in New Issue
Block a user