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Use scalar to scale TileMap icons
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@@ -1212,8 +1212,8 @@ void TileMapEditor::_icon_size_changed(float p_value) {
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if (node) {
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Size2 size = node->get_cell_size() * p_value;
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palette->set_min_icon_size(size + Size2(4, 0)); //4px gap between tiles
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palette->set_icon_stretch_to_max_size(true);
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palette->set_max_icon_size(size);
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//palette->set_max_icon_size(size);
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palette->set_icon_scale(p_value);
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_update_palette();
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}
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}
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