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Clear color was not correctly being set, fixes #4939
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@@ -225,7 +225,7 @@ void RasterizerGLES3::set_current_render_target(RID p_render_target) {
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if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) {
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//handle pending clear request, if the framebuffer was not cleared
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glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
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print_line("unbind clear of: " + storage->frame.clear_request_color);
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glClearColor(
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storage->frame.clear_request_color.r,
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storage->frame.clear_request_color.g,
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