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set StartupWMClass in linux .desktop file

this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar
This commit is contained in:
backwardspy
2021-03-31 14:45:13 +01:00
committed by GitHub
parent 1508fe1393
commit 7b346258a9

View File

@@ -9,3 +9,4 @@ PrefersNonDefaultGPU=true
Type=Application
MimeType=application/x-godot-project;
Categories=Development;IDE;
StartupWMClass=Godot