1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Fixed navigation schemes Modo/Maya when used with grid map tile placement

This commit is contained in:
Zach Young
2019-04-22 01:41:17 -04:00
committed by Rémi Verschelde
parent 082a2bcb9f
commit 7b1e112f1d
2 changed files with 10 additions and 8 deletions

View File

@@ -664,8 +664,10 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
}
if (mb->is_pressed()) {
if (mb->get_button_index() == BUTTON_LEFT) {
SpatialEditorViewport::NavigationScheme nav_scheme = (SpatialEditorViewport::NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == SpatialEditorViewport::NAVIGATION_MAYA || nav_scheme == SpatialEditorViewport::NAVIGATION_MODO) && mb->get_alt()) {
input_action = INPUT_NONE;
} else if (mb->get_button_index() == BUTTON_LEFT) {
if (input_action == INPUT_PASTE) {
_do_paste();