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Adapt platforms to AudioServer refactoring

Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
This commit is contained in:
Rémi Verschelde
2017-01-16 19:19:45 +01:00
parent 6a3dae5be9
commit 7b059965e8
34 changed files with 123 additions and 316 deletions

View File

@@ -29,13 +29,11 @@
#ifndef AUDIO_DRIVER_OPENSL_H
#define AUDIO_DRIVER_OPENSL_H
#include "servers/audio/audio_server_sw.h"
#include "servers/audio_server.h"
#include "os/mutex.h"
#include <SLES/OpenSLES.h>
#include "SLES/OpenSLES_Android.h"
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
class AudioDriverOpenSL : public AudioDriver {
@@ -94,7 +92,7 @@ public:
virtual Error init();
virtual void start();
virtual int get_mix_rate() const ;
virtual OutputFormat get_output_format() const;
virtual SpeakerMode get_speaker_mode() const;
virtual void lock();
virtual void unlock();
virtual void finish();