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doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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@@ -10,82 +10,67 @@
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</tutorials>
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<methods>
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<method name="get_additional_rotation" qualifiers="const">
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<return type="float">
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</return>
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<return type="float" />
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<description>
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Returns the amount of additional rotation that is applied after the LookAt modification executes.
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</description>
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</method>
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<method name="get_constraint_angle_invert" qualifiers="const">
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<return type="bool">
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</return>
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<return type="bool" />
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<description>
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Returns whether the constraints to this modification are inverted or not.
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</description>
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</method>
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<method name="get_constraint_angle_max" qualifiers="const">
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<return type="float">
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</return>
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<return type="float" />
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<description>
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Returns the constraint's maximum allowed angle.
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</description>
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</method>
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<method name="get_constraint_angle_min" qualifiers="const">
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<return type="float">
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</return>
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<return type="float" />
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<description>
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Returns the constraint's minimum allowed angle.
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</description>
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</method>
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<method name="get_enable_constraint" qualifiers="const">
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<return type="bool">
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</return>
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the LookAt modification is using constraints.
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</description>
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</method>
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<method name="set_additional_rotation">
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<return type="void">
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</return>
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<argument index="0" name="rotation" type="float">
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</argument>
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<return type="void" />
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<argument index="0" name="rotation" type="float" />
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<description>
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Sets the amount of additional rotation that is to be applied after executing the modification. This allows for offsetting the results by the inputted rotation amount.
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</description>
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</method>
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<method name="set_constraint_angle_invert">
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<return type="void">
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</return>
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<argument index="0" name="invert" type="bool">
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</argument>
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<return type="void" />
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<argument index="0" name="invert" type="bool" />
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<description>
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When [code]true[/code], the modification will use an inverted joint constraint.
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An inverted joint constraint only constraints the [Bone2D] to the angles [i]outside of[/i] the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values.
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</description>
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</method>
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<method name="set_constraint_angle_max">
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<return type="void">
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</return>
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<argument index="0" name="angle_max" type="float">
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</argument>
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<return type="void" />
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<argument index="0" name="angle_max" type="float" />
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<description>
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Sets the constraint's maximum allowed angle.
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</description>
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</method>
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<method name="set_constraint_angle_min">
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<return type="void">
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</return>
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<argument index="0" name="angle_min" type="float">
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</argument>
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<return type="void" />
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<argument index="0" name="angle_min" type="float" />
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<description>
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Sets the constraint's minimum allowed angle.
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</description>
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</method>
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<method name="set_enable_constraint">
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<return type="void">
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</return>
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<argument index="0" name="enable_constraint" type="bool">
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</argument>
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<return type="void" />
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<argument index="0" name="enable_constraint" type="bool" />
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<description>
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Sets whether this modification will use constraints or not. When [code]true[/code], constraints will be applied when solving the LookAt modification.
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</description>
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