1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

doc: Use self-closing tags for return and argument

For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
This commit is contained in:
Rémi Verschelde
2021-07-30 15:28:05 +02:00
parent a1c19b9a1e
commit 7adf4cc9b5
408 changed files with 14025 additions and 28050 deletions

View File

@@ -12,100 +12,83 @@
</tutorials>
<methods>
<method name="can_instantiate" qualifiers="const">
<return type="bool">
</return>
<return type="bool" />
<description>
Returns [code]true[/code] if the script can be instantiated.
</description>
</method>
<method name="get_base_script" qualifiers="const">
<return type="Script">
</return>
<return type="Script" />
<description>
Returns the script directly inherited by this script.
</description>
</method>
<method name="get_instance_base_type" qualifiers="const">
<return type="StringName">
</return>
<return type="StringName" />
<description>
Returns the script's base type.
</description>
</method>
<method name="get_property_default_value">
<return type="Variant">
</return>
<argument index="0" name="property" type="StringName">
</argument>
<return type="Variant" />
<argument index="0" name="property" type="StringName" />
<description>
Returns the default value of the specified property.
</description>
</method>
<method name="get_script_constant_map">
<return type="Dictionary">
</return>
<return type="Dictionary" />
<description>
Returns a dictionary containing constant names and their values.
</description>
</method>
<method name="get_script_method_list">
<return type="Array">
</return>
<return type="Array" />
<description>
Returns the list of methods in this [Script].
</description>
</method>
<method name="get_script_property_list">
<return type="Array">
</return>
<return type="Array" />
<description>
Returns the list of properties in this [Script].
</description>
</method>
<method name="get_script_signal_list">
<return type="Array">
</return>
<return type="Array" />
<description>
Returns the list of user signals defined in this [Script].
</description>
</method>
<method name="has_script_signal" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="signal_name" type="StringName">
</argument>
<return type="bool" />
<argument index="0" name="signal_name" type="StringName" />
<description>
Returns [code]true[/code] if the script, or a base class, defines a signal with the given name.
</description>
</method>
<method name="has_source_code" qualifiers="const">
<return type="bool">
</return>
<return type="bool" />
<description>
Returns [code]true[/code] if the script contains non-empty source code.
</description>
</method>
<method name="instance_has" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="base_object" type="Object">
</argument>
<return type="bool" />
<argument index="0" name="base_object" type="Object" />
<description>
Returns [code]true[/code] if [code]base_object[/code] is an instance of this script.
</description>
</method>
<method name="is_tool" qualifiers="const">
<return type="bool">
</return>
<return type="bool" />
<description>
Returns [code]true[/code] if the script is a tool script. A tool script can run in the editor.
</description>
</method>
<method name="reload">
<return type="int" enum="Error">
</return>
<argument index="0" name="keep_state" type="bool" default="false">
</argument>
<return type="int" enum="Error" />
<argument index="0" name="keep_state" type="bool" default="false" />
<description>
Reloads the script's class implementation. Returns an error code.
</description>