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doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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@@ -14,12 +14,9 @@
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</tutorials>
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<methods>
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<method name="create_convex_collision">
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<return type="void">
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</return>
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<argument index="0" name="clean" type="bool" default="true">
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</argument>
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<argument index="1" name="simplify" type="bool" default="false">
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</argument>
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<return type="void" />
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<argument index="0" name="clean" type="bool" default="true" />
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<argument index="1" name="simplify" type="bool" default="false" />
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<description>
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This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
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If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
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@@ -27,58 +24,47 @@
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</description>
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</method>
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<method name="create_debug_tangents">
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<return type="void">
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</return>
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<return type="void" />
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<description>
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This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
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</description>
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</method>
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<method name="create_multiple_convex_collisions">
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<return type="void">
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</return>
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<return type="void" />
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<description>
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This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing.
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</description>
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</method>
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<method name="create_trimesh_collision">
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<return type="void">
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</return>
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<return type="void" />
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<description>
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This helper creates a [StaticBody3D] child node with a [ConcavePolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
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</description>
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</method>
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<method name="get_active_material" qualifiers="const">
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<return type="Material">
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</return>
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<argument index="0" name="surface" type="int">
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</argument>
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<return type="Material" />
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<argument index="0" name="surface" type="int" />
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<description>
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Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material.
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</description>
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</method>
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<method name="get_surface_override_material" qualifiers="const">
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<return type="Material">
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</return>
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<argument index="0" name="surface" type="int">
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</argument>
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<return type="Material" />
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<argument index="0" name="surface" type="int" />
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<description>
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Returns the override [Material] for the specified surface of the [Mesh] resource.
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</description>
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</method>
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<method name="get_surface_override_material_count" qualifiers="const">
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<return type="int">
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</return>
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<return type="int" />
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<description>
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Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count].
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</description>
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</method>
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<method name="set_surface_override_material">
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<return type="void">
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</return>
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<argument index="0" name="surface" type="int">
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</argument>
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<argument index="1" name="material" type="Material">
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</argument>
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<return type="void" />
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<argument index="0" name="surface" type="int" />
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<argument index="1" name="material" type="Material" />
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<description>
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Sets the override [Material] for the specified surface of the [Mesh] resource. This material is associated with this [MeshInstance3D] rather than with the [Mesh] resource.
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</description>
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