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Change Array arguments to TypedArray

This commit is contained in:
kobewi
2022-08-31 19:24:04 +02:00
parent 736632ee7e
commit 7adc8376ed
66 changed files with 159 additions and 158 deletions

View File

@@ -42,7 +42,7 @@ class RDSamplerState;
class RDVertexAttribute;
class RDShaderSource;
class RDShaderSPIRV;
class RDUniforms;
class RDUniform;
class RDPipelineRasterizationState;
class RDPipelineMultisampleState;
class RDPipelineDepthStencilState;
@@ -1288,7 +1288,7 @@ protected:
Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = "");
RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name = "");
RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set);
RID _uniform_set_create(const TypedArray<RDUniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);
Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL);