1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Dead code tells no tales

This commit is contained in:
Rémi Verschelde
2017-08-27 21:07:15 +02:00
parent 37da8155a4
commit 7ad14e7a3e
215 changed files with 153 additions and 56138 deletions

View File

@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server.h"
#include "method_bind_ext.gen.inc"
#include "project_settings.h"
@@ -39,25 +40,6 @@ VisualServer *VisualServer::get_singleton() {
return singleton;
}
PoolVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
//remove at some point
PoolVector<String> pl;
#if 0
List<StringName> params;
shader_get_param_list(p_shader,&params);
for(List<StringName>::Element *E=params.front();E;E=E->next()) {
pl.push_back(E->get());
}
#endif
return pl;
}
VisualServer *VisualServer::create() {
ERR_FAIL_COND_V(singleton, NULL);
@@ -1466,7 +1448,6 @@ void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_
void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {
#if 1
PoolVector<Vector3> vertices;
PoolVector<Vector3> normals;
@@ -1491,24 +1472,6 @@ void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::M
d[ARRAY_VERTEX] = vertices;
d[ARRAY_NORMAL] = normals;
mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d);
#else
PoolVector<Vector3> vertices;
for (int i = 0; i < p_mesh_data.edges.size(); i++) {
const Geometry::MeshData::Edge &f = p_mesh_data.edges[i];
vertices.push_back(p_mesh_data.vertices[f.a]);
vertices.push_back(p_mesh_data.vertices[f.b]);
}
Array d;
d.resize(VS::ARRAY_MAX);
d[ARRAY_VERTEX] = vertices;
mesh_add_surface(p_mesh, PRIMITIVE_LINES, d);
#endif
}
void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) {