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Dead code tells no tales
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@@ -180,19 +180,7 @@ void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear
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}
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void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far) {
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#if 0
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///@TODO, give a check to this. I'm not sure if it's working.
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set_identity();
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matrix[0][0]=(2*p_near) / (p_right-p_left);
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matrix[0][2]=(p_right+p_left) / (p_right-p_left);
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matrix[1][1]=(2*p_near) / (p_top-p_bottom);
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matrix[1][2]=(p_top+p_bottom) / (p_top-p_bottom);
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matrix[2][2]=-(p_far+p_near) / ( p_far-p_near);
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matrix[2][3]=-(2*p_far*p_near) / (p_far-p_near);
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matrix[3][2]=-1;
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matrix[3][3]=0;
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#else
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real_t *te = &matrix[0][0];
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real_t x = 2 * p_near / (p_right - p_left);
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real_t y = 2 * p_near / (p_top - p_bottom);
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@@ -218,8 +206,6 @@ void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, r
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te[13] = 0;
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te[14] = d;
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te[15] = 0;
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#endif
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}
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real_t CameraMatrix::get_z_far() const {
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