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C# Add test suite for Diagnostic Analyzers: GlobalClass and MustBeVariant

This commit is contained in:
Alberto Vilches
2023-12-25 23:21:09 +01:00
parent 13a0d6e9b2
commit 7a90c56c00
12 changed files with 418 additions and 0 deletions

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using Godot;
// This works because it inherits from GodotObject.
[GlobalClass]
public partial class CustomGlobalClass1 : GodotObject
{
}
// This works because it inherits from an object that inherits from GodotObject
[GlobalClass]
public partial class CustomGlobalClass2 : Node
{
}
// This raises a GD0401 diagnostic error: global classes must inherit from GodotObject
{|GD0401:[GlobalClass]
public partial class CustomGlobalClass3
{
}|}

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using Godot;
// This works because it inherits from GodotObject and it doesn't have any generic type parameter.
[GlobalClass]
public partial class CustomGlobalClass : GodotObject
{
}
// This raises a GD0402 diagnostic error: global classes can't have any generic type parameter
{|GD0402:[GlobalClass]
public partial class CustomGlobalClass<T> : GodotObject
{
}|}

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using System;
using Godot;
using Godot.Collections;
using Array = Godot.Collections.Array;
public class MustBeVariantGD0301
{
public void MethodCallsError()
{
// This raises a GD0301 diagnostic error: object is not Variant (and Method<T> requires a variant generic type).
Method<{|GD0301:object|}>();
}
public void MethodCallsOk()
{
// All these calls are valid because they are Variant types.
Method<bool>();
Method<char>();
Method<sbyte>();
Method<byte>();
Method<short>();
Method<ushort>();
Method<int>();
Method<uint>();
Method<long>();
Method<ulong>();
Method<float>();
Method<double>();
Method<string>();
Method<Vector2>();
Method<Vector2I>();
Method<Rect2>();
Method<Rect2I>();
Method<Transform2D>();
Method<Vector3>();
Method<Vector3I>();
Method<Vector4>();
Method<Vector4I>();
Method<Basis>();
Method<Quaternion>();
Method<Transform3D>();
Method<Projection>();
Method<Aabb>();
Method<Color>();
Method<Plane>();
Method<Callable>();
Method<Signal>();
Method<GodotObject>();
Method<StringName>();
Method<NodePath>();
Method<Rid>();
Method<Dictionary>();
Method<Array>();
Method<byte[]>();
Method<int[]>();
Method<long[]>();
Method<float[]>();
Method<double[]>();
Method<string[]>();
Method<Vector2[]>();
Method<Vector3[]>();
Method<Color[]>();
Method<GodotObject[]>();
Method<StringName[]>();
Method<NodePath[]>();
Method<Rid[]>();
}
public void Method<[MustBeVariant] T>()
{
}
}

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using Godot;
public class MustBeVariantGD0302
{
public void MethodOk<[MustBeVariant] T>()
{
// T is guaranteed to be a Variant-compatible type because it's annotated with the [MustBeVariant] attribute, so it can be used here.
new ExampleClass<T>();
Method<T>();
}
public void MethodFail<T>()
{
// These two calls raise a GD0302 diagnostic error: T is not valid here because it may not a Variant type and method call and class require it.
new ExampleClass<{|GD0302:T|}>();
Method<{|GD0302:T|}>();
}
public void Method<[MustBeVariant] T>()
{
}
}
public class ExampleClass<[MustBeVariant] T>
{
}