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Fix the issue causing the screen to be black after resuming when in low processor mode.

This is done by forcing a redraw and buffers swap when resuming the app.
This commit is contained in:
Fredy Huya-Kouadio
2022-04-25 00:03:00 -07:00
parent 3ba980379d
commit 7a88d5bf28
2 changed files with 4 additions and 1 deletions

View File

@@ -514,6 +514,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI
if (step.get() <= 0)
return;
// We force redraw to ensure we render at least once when resuming the app.
Main::force_redraw();
if (os_android->get_main_loop()) {
os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_RESUMED);
}