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Improve editor toolbar for Control nodes
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@@ -33,14 +33,18 @@
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#include "editor/editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/texture_rect.h"
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// Inspector controls.
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class ControlPositioningWarning : public MarginContainer {
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GDCLASS(ControlPositioningWarning, MarginContainer);
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@@ -125,102 +129,101 @@ public:
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virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
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};
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// Toolbar controls.
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class ControlEditorPopupButton : public Button {
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GDCLASS(ControlEditorPopupButton, Button);
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Ref<Texture2D> arrow_icon;
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PopupPanel *popup_panel = nullptr;
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VBoxContainer *popup_vbox = nullptr;
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void _popup_visibility_changed(bool p_visible);
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protected:
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void _notification(int p_what);
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public:
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virtual Size2 get_minimum_size() const override;
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virtual void toggled(bool p_pressed) override;
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VBoxContainer *get_popup_hbox() const { return popup_vbox; }
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ControlEditorPopupButton();
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};
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class ControlEditorPresetPicker : public MarginContainer {
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GDCLASS(ControlEditorPresetPicker, MarginContainer);
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virtual void _preset_button_pressed(const int p_preset) {}
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protected:
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static constexpr int grid_separation = 0;
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HashMap<int, Button *> preset_buttons;
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void _add_row_button(HBoxContainer *p_row, const int p_preset, const String &p_name);
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void _add_separator(BoxContainer *p_box, Separator *p_separator);
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public:
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ControlEditorPresetPicker() {}
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};
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class AnchorPresetPicker : public ControlEditorPresetPicker {
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GDCLASS(AnchorPresetPicker, ControlEditorPresetPicker);
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virtual void _preset_button_pressed(const int p_preset) override;
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protected:
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void _notification(int p_notification);
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static void _bind_methods();
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public:
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AnchorPresetPicker();
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};
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class SizeFlagPresetPicker : public ControlEditorPresetPicker {
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GDCLASS(SizeFlagPresetPicker, ControlEditorPresetPicker);
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CheckBox *expand_button;
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bool vertical = false;
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virtual void _preset_button_pressed(const int p_preset) override;
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protected:
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void _notification(int p_notification);
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static void _bind_methods();
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public:
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void set_allowed_flags(Vector<SizeFlags> &p_flags);
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SizeFlagPresetPicker(bool p_vertical);
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};
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class ControlEditorToolbar : public HBoxContainer {
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GDCLASS(ControlEditorToolbar, HBoxContainer);
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UndoRedo *undo_redo = nullptr;
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EditorSelection *editor_selection = nullptr;
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enum MenuOption {
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ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT,
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ANCHORS_AND_OFFSETS_PRESET_TOP_RIGHT,
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ANCHORS_AND_OFFSETS_PRESET_BOTTOM_LEFT,
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ANCHORS_AND_OFFSETS_PRESET_BOTTOM_RIGHT,
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ANCHORS_AND_OFFSETS_PRESET_CENTER_LEFT,
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ANCHORS_AND_OFFSETS_PRESET_CENTER_RIGHT,
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ANCHORS_AND_OFFSETS_PRESET_CENTER_TOP,
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ANCHORS_AND_OFFSETS_PRESET_CENTER_BOTTOM,
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ANCHORS_AND_OFFSETS_PRESET_CENTER,
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ANCHORS_AND_OFFSETS_PRESET_TOP_WIDE,
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ANCHORS_AND_OFFSETS_PRESET_LEFT_WIDE,
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ANCHORS_AND_OFFSETS_PRESET_RIGHT_WIDE,
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ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE,
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ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE,
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ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE,
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ANCHORS_AND_OFFSETS_PRESET_FULL_RECT,
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ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO,
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ANCHORS_PRESET_TOP_LEFT,
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ANCHORS_PRESET_TOP_RIGHT,
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ANCHORS_PRESET_BOTTOM_LEFT,
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ANCHORS_PRESET_BOTTOM_RIGHT,
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ANCHORS_PRESET_CENTER_LEFT,
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ANCHORS_PRESET_CENTER_RIGHT,
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ANCHORS_PRESET_CENTER_TOP,
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ANCHORS_PRESET_CENTER_BOTTOM,
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ANCHORS_PRESET_CENTER,
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ANCHORS_PRESET_TOP_WIDE,
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ANCHORS_PRESET_LEFT_WIDE,
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ANCHORS_PRESET_RIGHT_WIDE,
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ANCHORS_PRESET_BOTTOM_WIDE,
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ANCHORS_PRESET_VCENTER_WIDE,
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ANCHORS_PRESET_HCENTER_WIDE,
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ANCHORS_PRESET_FULL_RECT,
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// Offsets Presets are not currently in use.
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OFFSETS_PRESET_TOP_LEFT,
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OFFSETS_PRESET_TOP_RIGHT,
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OFFSETS_PRESET_BOTTOM_LEFT,
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OFFSETS_PRESET_BOTTOM_RIGHT,
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OFFSETS_PRESET_CENTER_LEFT,
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OFFSETS_PRESET_CENTER_RIGHT,
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OFFSETS_PRESET_CENTER_TOP,
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OFFSETS_PRESET_CENTER_BOTTOM,
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OFFSETS_PRESET_CENTER,
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OFFSETS_PRESET_TOP_WIDE,
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OFFSETS_PRESET_LEFT_WIDE,
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OFFSETS_PRESET_RIGHT_WIDE,
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OFFSETS_PRESET_BOTTOM_WIDE,
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OFFSETS_PRESET_VCENTER_WIDE,
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OFFSETS_PRESET_HCENTER_WIDE,
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OFFSETS_PRESET_FULL_RECT,
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CONTAINERS_H_PRESET_FILL,
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CONTAINERS_H_PRESET_FILL_EXPAND,
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CONTAINERS_H_PRESET_SHRINK_BEGIN,
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CONTAINERS_H_PRESET_SHRINK_CENTER,
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CONTAINERS_H_PRESET_SHRINK_END,
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CONTAINERS_V_PRESET_FILL,
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CONTAINERS_V_PRESET_FILL_EXPAND,
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CONTAINERS_V_PRESET_SHRINK_BEGIN,
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CONTAINERS_V_PRESET_SHRINK_CENTER,
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CONTAINERS_V_PRESET_SHRINK_END,
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};
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MenuButton *anchor_presets_menu = nullptr;
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PopupMenu *anchors_popup = nullptr;
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MenuButton *container_h_presets_menu = nullptr;
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MenuButton *container_v_presets_menu = nullptr;
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ControlEditorPopupButton *anchors_button = nullptr;
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ControlEditorPopupButton *containers_button = nullptr;
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Button *anchor_mode_button = nullptr;
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SizeFlagPresetPicker *container_h_picker = nullptr;
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SizeFlagPresetPicker *container_v_picker = nullptr;
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bool anchors_mode = false;
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void _set_anchors_preset(Control::LayoutPreset p_preset);
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void _set_anchors_and_offsets_preset(Control::LayoutPreset p_preset);
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void _set_anchors_and_offsets_to_keep_ratio();
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void _set_container_h_preset(Control::SizeFlags p_preset);
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void _set_container_v_preset(Control::SizeFlags p_preset);
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void _anchors_preset_selected(int p_preset);
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void _anchors_to_current_ratio();
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void _anchor_mode_toggled(bool p_status);
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void _container_flags_selected(int p_flags, bool p_vertical);
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Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
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Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
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void _button_toggle_anchor_mode(bool p_status);
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bool _is_node_locked(const Node *p_node);
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List<Control *> _get_edited_controls(bool retrieve_locked = false, bool remove_controls_if_parent_in_selection = true);
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void _popup_callback(int p_op);
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List<Control *> _get_edited_controls();
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void _selection_changed();
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protected:
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@@ -236,6 +239,7 @@ public:
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ControlEditorToolbar();
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};
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// Editor plugin.
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class ControlEditorPlugin : public EditorPlugin {
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GDCLASS(ControlEditorPlugin, EditorPlugin);
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