1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Always render when XR is enabled, even if no OS windows can draw

This commit is contained in:
David Snopek
2024-07-15 16:58:21 -05:00
parent 82cedc83c9
commit 7a5a8597eb
5 changed files with 49 additions and 1 deletions

View File

@@ -4108,7 +4108,7 @@ bool Main::iteration() {
RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames.
if (DisplayServer::get_singleton()->can_any_window_draw() &&
if ((DisplayServer::get_singleton()->can_any_window_draw() || DisplayServer::get_singleton()->has_additional_outputs()) &&
RenderingServer::get_singleton()->is_render_loop_enabled()) {
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
if (RenderingServer::get_singleton()->has_changed()) {