1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00

Fix crash when no audio driver is available

This commit is contained in:
Marcelo Fernandez
2017-09-13 13:34:22 -03:00
committed by marcelofg55
parent d6b392825f
commit 7a4c0ff35e
13 changed files with 53 additions and 83 deletions

View File

@@ -32,6 +32,7 @@
#include "os/file_access.h"
#include "os/os.h"
#include "project_settings.h"
#include "servers/audio/audio_driver_dummy.h"
#include "servers/audio/effects/audio_effect_compressor.h"
#ifdef TOOLS_ENABLED
@@ -107,6 +108,7 @@ AudioDriver::AudioDriver() {
AudioDriver *AudioDriverManager::drivers[MAX_DRIVERS];
int AudioDriverManager::driver_count = 0;
AudioDriverDummy AudioDriverManager::dummy_driver;
void AudioDriverManager::add_driver(AudioDriver *p_driver) {
@@ -118,6 +120,43 @@ int AudioDriverManager::get_driver_count() {
return driver_count;
}
void AudioDriverManager::initialize(int p_driver) {
AudioDriver *driver;
int failed_driver = -1;
// Check if there is a selected driver
if (p_driver >= 0 && p_driver < driver_count) {
if (drivers[p_driver]->init() == OK) {
drivers[p_driver]->set_singleton();
return;
} else {
failed_driver = p_driver;
}
}
// No selected driver, try them all in order
for (int i = 0; i < driver_count; i++) {
// Don't re-init the driver if it failed above
if (i == failed_driver) {
continue;
}
if (drivers[i]->init() == OK) {
drivers[i]->set_singleton();
return;
}
}
// Fallback to our dummy driver
if (dummy_driver.init() == OK) {
ERR_PRINT("AudioDriverManager: all drivers failed, falling back to dummy driver");
dummy_driver.set_singleton();
} else {
ERR_PRINT("AudioDriverManager: dummy driver faild to init()");
}
}
AudioDriver *AudioDriverManager::get_driver(int p_driver) {
ERR_FAIL_INDEX_V(p_driver, driver_count, NULL);