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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

fix: set visible layers in multiview camera

This commit is contained in:
Karl Office
2025-10-13 16:43:58 +02:00
parent 4219ce91f2
commit 7a49918c89
3 changed files with 5 additions and 5 deletions

View File

@@ -33,7 +33,7 @@
/////////////////////////////////////////////////////////////////////////////
// CameraData
void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter, float p_taa_frame_count, const uint32_t p_visible_layers) {
void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter, float p_taa_frame_count, uint32_t p_visible_layers) {
view_count = 1;
is_orthogonal = p_is_orthogonal;
is_frustum = p_is_frustum;
@@ -49,10 +49,10 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
taa_frame_count = p_taa_frame_count;
}
void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect) {
void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, uint32_t p_visible_layers) {
ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
visible_layers = 0xFFFFFFFF;
visible_layers = p_visible_layers;
view_count = p_view_count;
is_orthogonal = p_is_orthogonal;
is_frustum = p_is_frustum;